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	<title>Comments for The Mule Abides</title>
	<atom:link href="http://muleabides.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://muleabides.wordpress.com</link>
	<description>New York&#039;s Old School Dungeoneers</description>
	<lastBuildDate>Thu, 23 May 2013 13:43:08 +0000</lastBuildDate>
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		<title>Comment on half-life of gaming lust by Scott LaMeanmuthafucka</title>
		<link>http://muleabides.wordpress.com/2013/05/22/half-life-of-gaming-lust/#comment-6756</link>
		<dc:creator><![CDATA[Scott LaMeanmuthafucka]]></dc:creator>
		<pubDate>Thu, 23 May 2013 13:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5426#comment-6756</guid>
		<description><![CDATA[You might like the vampire game if you play it with your gamers from Pendragon.]]></description>
		<content:encoded><![CDATA[<p>You might like the vampire game if you play it with your gamers from Pendragon.</p>
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		<title>Comment on half-life of gaming lust by James N.</title>
		<link>http://muleabides.wordpress.com/2013/05/22/half-life-of-gaming-lust/#comment-6750</link>
		<dc:creator><![CDATA[James N.]]></dc:creator>
		<pubDate>Wed, 22 May 2013 21:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5426#comment-6750</guid>
		<description><![CDATA[Which game?]]></description>
		<content:encoded><![CDATA[<p>Which game?</p>
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	<item>
		<title>Comment on half-life of gaming lust by Scott LaMeanmuthafucka</title>
		<link>http://muleabides.wordpress.com/2013/05/22/half-life-of-gaming-lust/#comment-6746</link>
		<dc:creator><![CDATA[Scott LaMeanmuthafucka]]></dc:creator>
		<pubDate>Wed, 22 May 2013 17:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5426#comment-6746</guid>
		<description><![CDATA[I think you might like the game much more if you have your Pendragon set.]]></description>
		<content:encoded><![CDATA[<p>I think you might like the game much more if you have your Pendragon set.</p>
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		<title>Comment on half-life of gaming lust by James C. Bennett</title>
		<link>http://muleabides.wordpress.com/2013/05/22/half-life-of-gaming-lust/#comment-6745</link>
		<dc:creator><![CDATA[James C. Bennett]]></dc:creator>
		<pubDate>Wed, 22 May 2013 16:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5426#comment-6745</guid>
		<description><![CDATA[Getting a spaceship and taking part in interstellar politics/space war is the end game for Star Frontiers. Unfortunately, it&#039;s only addressed (poorly) in the Knight Hawks supplement, so there is no sense of that in the basic game. With just the basic game, you don&#039;t know that you should be building your skill set to meet the steep requirements for the spaceship skills. Star Frontiers doesn&#039;t have starfighter pilots; it has astronauts. 

But, yeah, it&#039;s a crap system. Rather than deal with Star Frontiers, I threw together an E6-based system to run some friends through SFKH2 Muntiny on the Eleanor Moraes a while back. Because there just aren&#039;t that many other good whitewater-rafting-race-against-the-clock adventure modules.]]></description>
		<content:encoded><![CDATA[<p>Getting a spaceship and taking part in interstellar politics/space war is the end game for Star Frontiers. Unfortunately, it&#8217;s only addressed (poorly) in the Knight Hawks supplement, so there is no sense of that in the basic game. With just the basic game, you don&#8217;t know that you should be building your skill set to meet the steep requirements for the spaceship skills. Star Frontiers doesn&#8217;t have starfighter pilots; it has astronauts. </p>
<p>But, yeah, it&#8217;s a crap system. Rather than deal with Star Frontiers, I threw together an E6-based system to run some friends through SFKH2 Muntiny on the Eleanor Moraes a while back. Because there just aren&#8217;t that many other good whitewater-rafting-race-against-the-clock adventure modules.</p>
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		<title>Comment on half-life of gaming lust by James N.</title>
		<link>http://muleabides.wordpress.com/2013/05/22/half-life-of-gaming-lust/#comment-6743</link>
		<dc:creator><![CDATA[James N.]]></dc:creator>
		<pubDate>Wed, 22 May 2013 12:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5426#comment-6743</guid>
		<description><![CDATA[I  meant the author, but my brain must have slipped a gear.  Except I like the portmanteau: Boss Hogg just got 1000% bosser.  &quot;Get these mother-frelking Jewels off this mother-frelking Aptor!&quot;]]></description>
		<content:encoded><![CDATA[<p>I  meant the author, but my brain must have slipped a gear.  Except I like the portmanteau: Boss Hogg just got 1000% bosser.  &#8220;Get these mother-frelking Jewels off this mother-frelking Aptor!&#8221;</p>
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		<title>Comment on half-life of gaming lust by fadedearth</title>
		<link>http://muleabides.wordpress.com/2013/05/22/half-life-of-gaming-lust/#comment-6741</link>
		<dc:creator><![CDATA[fadedearth]]></dc:creator>
		<pubDate>Wed, 22 May 2013 06:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5426#comment-6741</guid>
		<description><![CDATA[You never know with RPG bloggers, so I ask: Do you mean Samuel L. Jackson, Samuel R. Delany, Jr., or some ass- kicking author/actor/critic mash-up?]]></description>
		<content:encoded><![CDATA[<p>You never know with RPG bloggers, so I ask: Do you mean Samuel L. Jackson, Samuel R. Delany, Jr., or some ass- kicking author/actor/critic mash-up?</p>
]]></content:encoded>
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		<title>Comment on Playing Domains at War and Papers &amp; Paychecks by Gus L.</title>
		<link>http://muleabides.wordpress.com/2013/05/17/playing-domains-at-war-and-papers-paychecks/#comment-6719</link>
		<dc:creator><![CDATA[Gus L.]]></dc:creator>
		<pubDate>Sat, 18 May 2013 01:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5424#comment-6719</guid>
		<description><![CDATA[I&#039;ve wanted to play Papers &amp; Paycheck since I read the DMG at the age of 11, and I trust Autarch to do it well.  What you say with regards to incorporating is very very true, and a memorable metaphor, however - a caveat - read the fine print on any LLC or Corporate credit agreement to make sure it doesn&#039;t make both the signatory &amp; Corp liable for breach of contract (i.e nonpayment).  This is terribly common in most small business credit.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve wanted to play Papers &amp; Paycheck since I read the DMG at the age of 11, and I trust Autarch to do it well.  What you say with regards to incorporating is very very true, and a memorable metaphor, however &#8211; a caveat &#8211; read the fine print on any LLC or Corporate credit agreement to make sure it doesn&#8217;t make both the signatory &amp; Corp liable for breach of contract (i.e nonpayment).  This is terribly common in most small business credit.</p>
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		<title>Comment on Mass Combat as Sport, Mass Combat as War by acererakll</title>
		<link>http://muleabides.wordpress.com/2013/04/17/mass-combat-as-sport-mass-combat-as-war/#comment-6698</link>
		<dc:creator><![CDATA[acererakll]]></dc:creator>
		<pubDate>Mon, 13 May 2013 06:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5392#comment-6698</guid>
		<description><![CDATA[Good post. Dungeon! may only have the option for competition, but it&#039;s very much at the root of D&amp;D. 

I think Outdoor Survival where the drawn map is hidden behind the screen, so the players never know their true position, is also close to the heart of all D&amp;D. It&#039;s not your placement on the OS board, but the DM&#039;s map that matters. The board allows for rough visual limits of local terrain variations regardless of the actual Terrain Type and true map (so the board can be used for mountains, swamps, and deserts too). Not to mention food and water foraging, lost outposts, etc. (which can be dropped or altered depending on the current regional makeup)

Also, in oD&amp;D the ref is tracking character knowledge, so if the PCs become lost the ref alerts the players to the characters realizations. Any trailblazing game, which I account Outdoor Survival to be, should probably include most of the scenarios it does on the green cards.

1. The characters become LOST and then also seek character reorientation.
2. The characters seek to SURVIVE by finding life supporting resources in an area where they may become lost (the area too big to wholly sense).
3. The characters SEARCH for a lost person, place, or thing in an area where they too may become lost and try and survive.
4. The characters PURSUE an actively evading person, place,... ditto #3
5. The characters are the EVADING party from pursuer persons, place,... ditto #3

These wilderness dungeon scenarios are every bit as applicable to an underground dungeon, but those standard dungeon exploration rules take precedence due to close terrain. Allied and neutral cities, where getting lost has few consequences, can have extra travel times built into overland movement until characters gain proficiency with the area (particular city). Most cities provide next to no difficulty for getting Survival supplies and Searches, but typically contain their own unique challenges (especially wandering monsters). Urban long term (tracked) Pursuit &amp; Evasion in a city is a different story. Following Outdoor Survival rules makes for an almost impossible challenge. The players will almost certainly go through local NPCs/knowledge maps to search or hide.]]></description>
		<content:encoded><![CDATA[<p>Good post. Dungeon! may only have the option for competition, but it&#8217;s very much at the root of D&amp;D. </p>
<p>I think Outdoor Survival where the drawn map is hidden behind the screen, so the players never know their true position, is also close to the heart of all D&amp;D. It&#8217;s not your placement on the OS board, but the DM&#8217;s map that matters. The board allows for rough visual limits of local terrain variations regardless of the actual Terrain Type and true map (so the board can be used for mountains, swamps, and deserts too). Not to mention food and water foraging, lost outposts, etc. (which can be dropped or altered depending on the current regional makeup)</p>
<p>Also, in oD&amp;D the ref is tracking character knowledge, so if the PCs become lost the ref alerts the players to the characters realizations. Any trailblazing game, which I account Outdoor Survival to be, should probably include most of the scenarios it does on the green cards.</p>
<p>1. The characters become LOST and then also seek character reorientation.<br />
2. The characters seek to SURVIVE by finding life supporting resources in an area where they may become lost (the area too big to wholly sense).<br />
3. The characters SEARCH for a lost person, place, or thing in an area where they too may become lost and try and survive.<br />
4. The characters PURSUE an actively evading person, place,&#8230; ditto #3<br />
5. The characters are the EVADING party from pursuer persons, place,&#8230; ditto #3</p>
<p>These wilderness dungeon scenarios are every bit as applicable to an underground dungeon, but those standard dungeon exploration rules take precedence due to close terrain. Allied and neutral cities, where getting lost has few consequences, can have extra travel times built into overland movement until characters gain proficiency with the area (particular city). Most cities provide next to no difficulty for getting Survival supplies and Searches, but typically contain their own unique challenges (especially wandering monsters). Urban long term (tracked) Pursuit &amp; Evasion in a city is a different story. Following Outdoor Survival rules makes for an almost impossible challenge. The players will almost certainly go through local NPCs/knowledge maps to search or hide.</p>
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		<title>Comment on Dungeons &amp; Dragons In a Theater Near You by Lesestoff, 08.05.13 – Imagonem</title>
		<link>http://muleabides.wordpress.com/2013/04/16/dungeons-dragons-in-a-theater-near-you/#comment-6684</link>
		<dc:creator><![CDATA[Lesestoff, 08.05.13 – Imagonem]]></dc:creator>
		<pubDate>Wed, 08 May 2013 10:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5385#comment-6684</guid>
		<description><![CDATA[[...] Dungeons &amp; Dragons in a theater near you [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dungeons &amp; Dragons in a theater near you [...]</p>
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		<title>Comment on &#8220;oriental adventures&#8221; class summary charts by Jamie Troini</title>
		<link>http://muleabides.wordpress.com/2013/02/23/oriental-adventures-class-summary-charts/#comment-6677</link>
		<dc:creator><![CDATA[Jamie Troini]]></dc:creator>
		<pubDate>Mon, 06 May 2013 21:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=5313#comment-6677</guid>
		<description><![CDATA[Wow, talk about synchronicity! 

Stumbled onto this blog from Boingboing (http://boingboing.net/2013/05/06/old-school-dungeons-dragons.html#more-227306) and noticed a review about OA1...

Then imagine my surprise to find a comment by the first DM that I ever played AD&amp;D with (Sam Curry), back in the day! Even more surprise to find him describe a campaign set in Kara-Tur that we played together all those many years ago. Bear in mind, we haven&#039;t gamed together in decades. Best part of my day, by far :)

And yes, to concur, OA1 was truly a great product! TSR in the glory days... back before splat-books, d20 systems, etc.]]></description>
		<content:encoded><![CDATA[<p>Wow, talk about synchronicity! </p>
<p>Stumbled onto this blog from Boingboing (<a href="http://boingboing.net/2013/05/06/old-school-dungeons-dragons.html#more-227306" rel="nofollow">http://boingboing.net/2013/05/06/old-school-dungeons-dragons.html#more-227306</a>) and noticed a review about OA1&#8230;</p>
<p>Then imagine my surprise to find a comment by the first DM that I ever played AD&amp;D with (Sam Curry), back in the day! Even more surprise to find him describe a campaign set in Kara-Tur that we played together all those many years ago. Bear in mind, we haven&#8217;t gamed together in decades. Best part of my day, by far :)</p>
<p>And yes, to concur, OA1 was truly a great product! TSR in the glory days&#8230; back before splat-books, d20 systems, etc.</p>
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