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		<title>kirbsday: the paranoid pill!</title>
		<link>http://muleabides.wordpress.com/2012/01/27/kirbsday-the-paranoid-pil/</link>
		<comments>http://muleabides.wordpress.com/2012/01/27/kirbsday-the-paranoid-pil/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 06:03:00 +0000</pubDate>
		<dc:creator>James Nostack</dc:creator>
				<category><![CDATA[Comics Nonsense]]></category>

		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=4219</guid>
		<description><![CDATA[It&#8217;s still Thursday somewhere, right? Mister Miracle #3 is a bit like last time: an eerie challenger from Apokolips dares Scott Free to face an inescapable trap.  Doctor Bedlam isn&#8217;t as frightfully archetypal as Granny Goodness, but he ain&#8217;t bad. Here&#8217;s the deal with Doctor Bedlam: He takes interior decoration very seriously&#8230; He can project [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4219&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s still Thursday somewhere, right?</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-cover.jpg"><img class="alignnone  wp-image-4220" title="mm 3 cover" src="http://muleabides.files.wordpress.com/2012/01/mm-3-cover.jpg?w=340&#038;h=503" alt="" width="340" height="503" /></a></p>
<p><em>Mister Miracle #3</em> is a bit like <a href="http://muleabides.wordpress.com/2011/12/22/kirbsday-the-x-pit/">last time</a>: an eerie challenger from Apokolips dares Scott Free to face an inescapable trap.  Doctor Bedlam isn&#8217;t as frightfully archetypal as Granny Goodness, but he ain&#8217;t bad.</p>
<p>Here&#8217;s the deal with Doctor Bedlam:</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-1.jpg"><img class="alignnone size-full wp-image-4221" title="mm 3 p 1" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-1.jpg?w=655" alt=""   /></a></p>
<p>He takes interior decoration very seriously&#8230;</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-2.jpg"><img class="alignnone  wp-image-4222" title="mm 3 p 2" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-2.jpg?w=339&#038;h=500" alt="" width="339" height="500" /><br />
</a></p>
<p>He can project his consciousness into those silver furniture-mover robots&#8230;</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-3.jpg"><img class="alignnone size-full wp-image-4223" title="mm 3 p 3" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-3.jpg?w=655" alt=""   /></a></p>
<p>And he has the super power to <em>know Scott Free&#8217;s phone number without dialing directory assistance</em>.</p>
<p>&#8220;And now to my <strong>task</strong>!&#8211;To <strong>subjugate</strong> and <strong>break</strong> the spirit of that young rebel who <strong>dared</strong> to reject the powers that rule his world&#8211;and the master I serve!  The great <strong>Darkseid</strong> himself!&#8221;</p>
<p>That &#8220;and&#8221; makes it sound like the powers that rule Scott&#8217;s world also rule Darkseid.  I don&#8217;t know if that&#8217;s the intention.  Reading too much into Kirby&#8217;s grammar&#8211;is <strong>probably</strong> a mistake!!</p>
<h2><span style="color:#ff0000;">radio bedlam animates the anti-life follower</span></h2>
<p>Let me blither for a quick second about the Doctor Bedlam concept.</p>
<p>I love it that this super villain is basically a state of mind: anybody can become Doctor Bedlam if they&#8217;re thinking the wrong thoughts.  (<a href="http://media.photobucket.com/image/recent/livius91/DoomPowers01-OvoidMindTransfer10.jpg">Doctor Doom has a similar power.</a>)</p>
<p>Check out the themes going on with Apokolips, though.  In <em>Forever People #3</em>, &#8220;Life vs. Anti-Life,&#8221; Glorious Godfrey is using a supersonic pipe organ to obliterate critical thinking skills and lull people into becoming perfectly obedient Justifiers.  We&#8217;ve seen in <em>New Gods #2</em> and <em>Forever People #2</em> that Darkseid hopes to discover the Anti-Life Equation, the infallible method of destroying free will, by terrorizing the citizenry.  It&#8217;s your standard Rise-of-Totalitarian-Dictatorship-by-First-Inducing-Societal-Breakdown stuff, and as we&#8217;ve seen repeatedly Kirby endorses that theory in very strong terms.</p>
<p>And now as a direct progression along that axis, you&#8217;ve got Doctor Bedlam projecting his brainwaves into the mindless, robotic &#8220;animates,&#8221; who only exist as extensions of his bodiless will.  For my money, the Doctor Bedlam/animate relationship is the perfect demonstration of what the Anti-Life Equation would actually look like, except starting with a regular human instead of an empty robotic shell.</p>
<p>So here&#8217;s a little clue about Scott Free&#8217;s origin, too.  He&#8217;s been tight-lipped about where he comes from so far, though of course long-time Kirby fans know the deal.  But a hint is that last issue, Scott was messing around with a robot, &#8220;my people refer to it as a follower,&#8221; which appears to operate on the same principles as the animate-robot here, blindly obeying his psychic impressions.  If this was a deliberate hint, it&#8217;s delivered with uncharacteristic subtlety, but I dig it all the same.</p>
<p>(By the way, that expression on Bedlam&#8217;s face during the possession sequence reminds me of a similar Kirby character, <a href="http://www.flickr.com/photos/dlanod/6115769914/">Psycho-Man</a>.)</p>
<h2><span style="color:#ff0000;">shut up and summarize</span></h2>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-6.jpg"><img class="alignnone size-full wp-image-4224" title="mm 3 p 6" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-6.jpg?w=655" alt=""   /></a></p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-12.jpg"><img class="alignnone size-full wp-image-4225" title="mm 3 p 12" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-12.jpg?w=655" alt=""   /></a></p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-13.jpg"><img class="alignnone size-full wp-image-4226" title="mm 3 p 13" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-13.jpg?w=655" alt=""   /></a></p>
<p>So dig that.  First, there are formal dueling rules on Apokolips.  When Mister Miracle first sees the paranoid pill, he thinks that Doctor Bedlam is going to sedate him, and is outraged.  &#8220;You know the <strong>code of combat!</strong>  You <strong>cannot</strong> tranquilize an adversary!  He must be <strong>equally</strong> aware, to take <strong>full</strong> advantage of what weapons he possesses!&#8221;</p>
<p>While I&#8217;m a bit puzzled that a dog-eat-dog world like Apokolips has governing rules for bloodsports, it&#8217;s nevertheless a good touch for <em>Mister Miracle</em> as a series.  The deal with Mister Miracle is that he&#8217;s a super escape artist.  But that gig requires him to constantly subject himself to super-traps.  Which sort of obliges him to let himself get captured all the time, just like he did with Steel Hand in <em>Mister Miracle #1</em> by making a bet.  I found it a little strange that a Earthly mobster like Steel Hand would consent to a gentleman&#8217;s agreement rather than just hauling him out into the woods and shooting him, but at least with super villains from Apokolips there&#8217;s apparently a formal process for these sorts of battles which helps to justify Mister Miracle&#8217;s affectations.</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-16.jpg"><img class="alignnone size-full wp-image-4227" title="mm 3 p 16" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-16.jpg?w=655" alt=""   /></a></p>
<p>Second, it&#8217;s simply a cool idea for a trap.  As Doctor Bedlam says, &#8220;no metal, no gimmickry, no medieval chan or link for you, my boy!  My world is of the mind!&#8221;  The super hero has to fight his way past an army of ordinary people driven berserk.  It kind of reminds me of the whole &#8220;we want Barrabas!&#8221; bit, where the common people torment and destroy their would-be savior.</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-19.jpg"><img class="alignnone size-full wp-image-4228" title="mm 3 p 19" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-19.jpg?w=655" alt=""   /></a></p>
<p>Yet even though Doctor Bedlam has forsworn any crude physical restraints, somehow Mister Miracle winds up inside a trunk&#8230;</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-20.jpg"><img class="alignnone size-full wp-image-4229" title="mm 3 p 20" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-20.jpg?w=655" alt=""   /></a></p>
<p>Wrapped up in chains and ropes&#8230;</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/mm-3-p-21.jpg"><img class="alignnone size-full wp-image-4230" title="mm 3 p 21" src="http://muleabides.files.wordpress.com/2012/01/mm-3-p-21.jpg?w=655" alt=""   /></a></p>
<p>And then thrown down a stairwell straight out of <em>Vertigo</em>.  Cool shot, though&#8211;you don&#8217;t often get a sense of depth in comic books.  TO BE CONTINUED NEXT ISSUE!!!</p>
<h2><span style="color:#ff0000;">what else is there to say?</span></h2>
<p>Not  whole lot more about this particular issue.  But let&#8217;s take small step backward.</p>
<p>The Fourth World Saga lasted about two years of bi-monthly publication&#8211;11 issues in each of the three main series.  A couple more of the monthly <em>Jimmy Olsen</em> title, and a few haphazard <em>Mister Miracles</em> once the other titles had been cancelled.  So we&#8217;re now about a quarter of the way into the aborted epic.</p>
<p>What we&#8217;ve got, basically, is a trio of titles with extremely strong thematic links, and some looser links via some shared setting elements like Darkseid, Mother Box, and Inter-Gang.  The <em>Jimmy Olsen</em> issues don&#8217;t feel quite as strongly connected thematically, but then it&#8217;s an on-going series with Kirby jumping on late in the game.  Main themes so far revolve around non-conformity, mass craziness, totalitarianism, and (very lightly so far) parenthood.</p>
<p>We&#8217;re also deep enough in that the series are beginning to look and feel different.  A <em>Mister Miracle</em> story begins with a stunt rehearsal, interrupted by the arrival of a super villain out of Scott&#8217;s past who challenges him to a match; Mister Miracle cheats death, sometimes literally, with the aid of Mother Box.  <em>New Gods</em> opens with <em></em>cosmic portents, before downshifting to Orion seething for battle before he launches the Astro-Force to protect his simpering Earthlings.  <em>The Forever People</em> features the title characters reacting to quaint Earth customs, sometimes oblivious to our resentment, heartbreak, or danger, but when they deduce that Darkseid&#8217;s around they tag in the Infinity Man.  And <em>Jimmy Olsen</em> these days seems to involve Superman showing Jimmy yet another gee-willikers unsettling aspect of the DNA Project, when Simyan and Mokkari try to wreck everything via rampaging mutants.</p>
<p>I&#8217;m being very reductionist here, which isn&#8217;t fair to the broader ambitions of Kirby&#8217;s project, but I&#8217;m highlighting these plot formulas for a reason: things will change up pretty soon.  I don&#8217;t know whether that&#8217;s due to editorial insistence, reader reaction, Kirby&#8217;s long-time intent, or just his restlessness taking the series into new directions.  But we&#8217;re at the end of the first act, and all of the major characters and their agendas are known to us.</p>
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		<title>Pledge Allegiance</title>
		<link>http://muleabides.wordpress.com/2012/01/26/pledge-allegiance/</link>
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		<pubDate>Thu, 26 Jan 2012 19:30:44 +0000</pubDate>
		<dc:creator>tavisallison</dc:creator>
				<category><![CDATA[White Box Archaeology]]></category>
		<category><![CDATA[Becoming a Better Roleplayer]]></category>
		<category><![CDATA[old-school]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[adventuring parties]]></category>
		<category><![CDATA[michael mornard]]></category>
		<category><![CDATA[games that can't be named]]></category>

		<guid isPermaLink="false">http://muleabides.wordpress.com/?p=4198</guid>
		<description><![CDATA[This morning on the bus, I tested my son&#8217;s knowledge of Tarzan to check Charlie Jane Anders&#8217; assertion that the character is unknown to people under 30. It turns out that nine-year-olds have enough familiarity to nickname you &#8220;Tarzan&#8221; if you wear a lion-print Halloween costume that started as one year&#8217;s Charles Atlas and was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4198&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This morning on the bus, I tested my son&#8217;s knowledge of Tarzan to check Charlie Jane Anders&#8217; assertion that the <a href="http://io9.com/5878720/how-to-create-a-brand-new-iconic-hero-or-villain">character is unknown to people under 30</a>. It turns out that nine-year-olds have enough familiarity to nickname you &#8220;Tarzan&#8221; if you wear a lion-print Halloween costume that started as one year&#8217;s Charles Atlas and was re-used as Hercules the next. What Javi knows about Tarzan is that he swings on vines and drowns enemies in quicksand who are not hip to the vine trick. Tarzan&#8217;s origin story is news to him, which is probably not good for the long-term survival of what makes the character unique; apparently we are no longer much interested in people being raised by apes, but still need an iconic image of a guy who runs around hollering while half-dressed.</p>
<div class="wp-caption alignright" style="width: 269px"><a href="http://home.comcast.net/~cjh5801a/Doc.htm"><img src="http://home.comcast.net/~cjh5801a/images/Qui2.jpg" alt="" width="259" height="371" /></a><p class="wp-caption-text">Cover from Doc Savage Magazine, July 1935</p></div>
<p>Anyway, Javi wanted to know why I was grilling him about Tarzan so I explained that I&#8217;d read an article about what new pulp characters have come along to replace old ones that are forgotten, like Doc Savage. Then he wanted to know who that was. Being a fan of <em><strong>Doc Savage: His Apocalyptic Life </strong></em>I was able to do a credible run-down on the Man of Bronze, but a nine-year-old&#8217;s thirst for knowledge makes it very handy to have a hivemind in your pocket. The Wikipedia entry brings us to the thing I want to talk about, Doc Savage&#8217;s credo:</p>
<blockquote><p>Let me strive, every moment of my life, to make myself better and better, to the best of my ability, that all may profit by it.</p>
<p>Let me think of the right, and lend all my assistance to those who need it, with no regard for anything but justice.</p>
<p>Let me take what comes with a smile, without loss of courage.</p>
<p>Let me be considerate of my country, of my fellow citizens and my associates in everything I say and do.</p>
<p>Let me do right to all, and wrong no man.</p></blockquote>
<p>Since Green Lantern was Javi&#8217;s first heroic fascination, he and I are no strangers to oaths. Our conversation about why the Guardians of Oa require that their agents to recite a daily oath to receive their powers, and what benefits Doc Savage might receive from having a code to guide his conduct, got me thinking about creating a credo for characters in a role-playing game.</p>
<p>I am at the stage of unpaid taxes where I guiltily suspect that a commenter like NUNYA who likes all caps and creative spelling might be Joesky in disguise sending me a warning, just as an unrepentant Scrooge might flinch at the sight of passers-by who just happen to be androgynous and candle-headed, robed and torch-bearing, or gaunt and spectral. So instead of just waxing theoretical, I will try to offer actual game-useful content. (Before the gassiness ban takes effect, let me note that Doc Savage is awesome because his myth is the unfamiliar archetype that sheds light on elements of our culture so familiar that they&#8217;re hard to perceive directly; doesn&#8217;t &#8220;strive to make myself better and better that all may profit&#8221; and &#8220;take what comes with a smile&#8221; sound like a perfect encapsulation of the ethos that makes original D&amp;D appealing?)</p>
<p>And I won&#8217;t just say &#8220;hey you should make up your character&#8217;s code of behavior&#8221; because I haven&#8217;t done this and have no reason to suspect it would be a good idea. When I suggested to Javi that he and I should make up oaths for ourselves, he was clearly embarrassed by the notion and I suspect your average player, or even me when I&#8217;m not wearing my enthusiastic Dad hat, would feel the same.</p>
<p>But I really like the idea of striving, every moment of our lives, to make ourselves better and better, to the best of our abilities, that all may profit by it.  Since the Joesky tax fund is full of stuff that&#8217;s useful to DMs, I&#8217;ll start a series of posts aimed at being better players.</p>
<div id="attachment_4200" class="wp-caption alignright" style="width: 310px"><a href="http://muleabides.files.wordpress.com/2012/01/mornard-dice-box-crop.jpg"><img class="size-medium wp-image-4200" title="Mornard dice box crop" src="http://muleabides.files.wordpress.com/2012/01/mornard-dice-box-crop.jpg?w=300&#038;h=232" alt="" width="300" height="232" /></a><p class="wp-caption-text">Michael Mornard&#039;s dice are not older than me only because I am really old. The twisty white thing at left was not a joint, but I don&#039;t know what it was.</p></div>
<p>Last night in the OD&amp;D game Michael Mornard ran (here I make an exception to  <a href="http://muleabides.wordpress.com/2012/01/18/games-that-cant-be-named/">Games That Can&#8217;t Be Named</a>&#8216;s name-no-names policy), I rolled up Boboric the Huscarl and did not want him to get killed. Being a first-level fighting man, I decided that having plate-mail would go a long way to supporting this ambition, but I only rolled 60 gp and needed cash for flaming oil and door spikes and all the other things that would let me contribute to the welfare of the party without needlessly exposing myself to death in the front lines.</p>
<p>So I approached Roger de Coverley, who had emerged from the previous adventure with <a href="http://blogofholding.com/?p=3814">all kinds of wealth and second-level-ness</a>, and announced &#8220;Sir, I will pledge myself as your guard and servant if you will equip me with a full suit of steel armor!&#8221;</p>
<p>After making sure that this pledge included standing in front of Roger in the marching order, Paul agreed to equip Boboric. Seeing the success of this tactic, the player of Melbar the Lesser got in on the action. &#8220;Hey, is there a Melbar the Greater?&#8221; I asked. Upon learning that he was indeed, M. the Lesser was of unspecified relation to Melbar the Greater, Lord of Toast, I said &#8220;Cool, will you accept me as your vassal so that I may wear his coat of arms?&#8221;</p>
<p>Paul cut himself into this action too: &#8220;Hey, Roger has a garter that you can wear.&#8221; Being quicker on the draw, Boboric  got to wear the right garter, Melbar was stuck with the left. (He also wound up in the first rank of the marching order; sucker!)</p>
<p>What started out as a simple exercise in advantage-seeking (with overtones of greed and paranoia) became my key to roleplaying Boboric. When I challenged a bandit leader to single combat, after defeating him I went over and laid down my spear (which cost me 1/60th of my wealth, and had a valuable spider stuck on it for safe-keeping!) at Roger&#8217;s feet, establishing to the surviving brigands that he was the big man here; Boboric had proven himself to be tough and fierce, but how much more to be feared was the guy who commanded him!</p>
<div id="attachment_4202" class="wp-caption alignright" style="width: 310px"><a href="http://muleabides.files.wordpress.com/2012/01/mornard-group-shot-crop1.jpg"><img class="size-medium wp-image-4202" title="Mornard group shot crop" src="http://muleabides.files.wordpress.com/2012/01/mornard-group-shot-crop1.jpg?w=300&#038;h=159" alt="" width="300" height="159" /></a><p class="wp-caption-text">Gronan, Roger, and Melbar (background, from L to R); The Mauler (foreground)</p></div>
<p>The decision to play a character who was eager to pledge allegiance and see what he could get in return unlocked a lot of fun for me during the session. Here&#8217;s what I think can be generalized as advice on being a better player:</p>
<ul>
<li><strong>Want something</strong>. D&amp;D is a great and compelling game because, in every edition, it gives me ways to &#8220;strive to make myself better and better.&#8221; As we&#8217;ve said at the Mule before, one of the great things about XP for GP in TSR editions is that it gives characters a specific, concrete thing to pursue with monomaniacal zeal in pursuit of that goal. Both gold and XP are so fundamental that the advice to want these things is unlikely to lead to better D&amp;D play, although it may be useful to note that a character concept that involves <em>not</em> wanting wealth and power will probably be no fun to play. Odyssey has written about how a party full of <a href="http://revolution21days.blogspot.com/2012/01/what-if-your-pcs-were-all-on-drugs.html">characters who are addicted to things other than gold</a> would provide not only motivation but also a reason for everyone to know one another. Maybe the greatest benefit of wanting something is that it helps you understand other people who might want that too. Boboric&#8217;s drive to get a suit of armor out of pledging allegiance to the highest-level dude around set the stage for the party to embrace the idea that the bandits would sign on to our party once they learned that, under Roger&#8217;s leadership, we ate <em>three times a day.</em></li>
<li><strong>Look up and down the ladder</strong>. One of the biggest things I learned from<em> Adventurer Conqueror King</em> is that low-level guys want to wear the insignia of a higher-up on their shield for the extra protection it affords: mess with me and you&#8217;ll answer to Melbar the Greater. And name-level characters want to find competent people to wear their coat of arms because they want someone to go around showing the flag and doing the scutwork that&#8217;s beneath their notice. You don&#8217;t need <em>ACKS</em> for this (although <a href="http://shop.gamesalute.com/collections/autarch">the PDF will be available for sale</a> real soon now!) &#8211; you could have learned it from Jeff&#8217;s posts about <a href="http://jrients.blogspot.com/search?q=%22canonical+BX%22">to-do lists for BX characters</a>, or just from the basic assumptions of D&amp;D. Last night&#8217;s session began when, as we were working out our marching order in a tavern, Lord Gronan sought us out because Roger&#8217;s success in the kobold mines meant we might make useful vassals, and we were delighted when taking over from the deceased bandit leader meant we emerged with nine new henchmen of our own. This stuff is as old as RPGs, but like much of the original D&amp;D lore it risks being forgotten.</li>
<li><strong>Set up connections within</strong> <strong>the party</strong>. You never know whether the situation in a session will provide whatever externals are necessary for you to pursue the thing you decide your character wants. The one thing you can be sure of is that you&#8217;ll always be around your adventuring companions. Linking them into whatever striving you have in mind for your character means you&#8217;ll never lack for a roleplaying hook. Boboric got lucky (or plugged into an omnipresent D&amp;D current) in that we did meet NPCs who wanted to play allegiances with him; but since Gronan of Simmerya was Michael&#8217;s character from the original Greyhawk campaign, even this was an example of making PC-to-PC connections.</li>
<li><strong>Be considerate of fellow citizens</strong>. Allegiances within the party shouldn&#8217;t obscure the fact that everyone&#8217;s first loyalty should be to one another. Boboric was Neutral; he kept his word but was careful about what he pledged, and although he gave his loyalty for keeps he didn&#8217;t commit until a quid pro quo was established. The player to my right, Maurice, rolled up another fighting man, The Mauler, who (as Mike pointed out at the end of the night) was definitely Good. The Mauler never hesitated to risk his life by stepping up in battle, and when one of our magic-users was killed by a poison chest trap, the rest of us were like &#8220;oh yeah, old-school play is lethal, what can you do?&#8221; The Mauler didn&#8217;t accept that answer, even when the player of the magic-user in question was like &#8220;hey no big deal&#8221;. He took the body to Gronan and demanded that something be done for his fallen comrade, and the next thing we knew we were in the Temple of St. Cuthbert of the Cudgel witnessing a miracle (and receiving a <em>geas</em> in return). Wanting to do the right thing is a powerful motivation, and I think we were all inspired by the dedication with which Maurice lent his assistance to those who need it, with no regard for anything but justice.</li>
</ul>
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		<title>The Real DIY Deal: Habitition of the Stone Giant Lord</title>
		<link>http://muleabides.wordpress.com/2012/01/25/the-real-diy-deal-habitition-of-the-stone-giant-lord/</link>
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		<pubDate>Wed, 25 Jan 2012 17:58:37 +0000</pubDate>
		<dc:creator>tavisallison</dc:creator>
				<category><![CDATA[Dungeons & Dragons and Contemporary Art]]></category>
		<category><![CDATA[Gaming Memorials]]></category>
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		<description><![CDATA[This &#8220;recent and amazing donation to the Play Generated Map and Document Archive (PlaGMaDA) project: A beautiful, hand-made homebrew addition to the classic TSR Against the Giants series&#8221; is not news to Boing Boing readers, but it bears repeating. I had the pleasure of seeing the original (thanks Tim!) and it is indeed a thing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4195&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This &#8220;recent and amazing donation to the Play Generated Map and Document Archive (<a href="http://plagmada.org/Archive.html">PlaGMaDA</a>) project: A beautiful, hand-made homebrew addition to the classic TSR Against the Giants series&#8221; is not news to <a href="http://boingboing.net/2012/01/24/homemade-dd-module-1981.html">Boing Boing</a> readers, but it bears repeating.</p>
<div class="wp-caption alignnone" style="width: 610px"><a href="http://plagmada.org/gallery/main.php?g2_itemId=3227"><img src="http://craphound.com/images/Habitition_01.JPG" alt="" width="600" height="829" /></a><p class="wp-caption-text">Image from PlaGMaDA, courtesy of Tim Hutchings and The Scribe.</p></div>
<p>I had the pleasure of seeing the original (thanks Tim!) and it is indeed a thing of beauty! You can download the whole module thanks to <a href="http://rendedpress.blogspot.com/2012/01/plagmada-hosts-fan-module-from-1981.html">Rended Press</a>, whose awesomeness (like that of retro-clone creators) is in no way diminished by depending on the earlier contributions of the as-yet-untracked-down GJC Modules, The Scribe who donated it to PlaGMaDA, and Tim who thus made it what to our wondering eyes should appear.</p>
<p>Some things that have newsiness:</p>
<p>The first rule of Games that Can&#8217;t Be Named is that we don&#8217;t talk about Games that Can&#8217;t Be Named. No, wait, that&#8217;s <a href="http://muleabides.wordpress.com/2012/01/18/games-that-cant-be-named/">clearly not true</a>. Maybe it&#8217;s that what happens in Vegas stays in Vegas? Anyway astute readers of the comments to that Boing Boing piece will note that Tim mentions that tonight&#8217;s Games that Can&#8217;t Be Named will be happening in partnership with PlaGMaDA. What does that mean? Will Tim be there and will he have the original &#8220;G2-squared&#8221; module with him?</p>
<p>Sometimes the veil of secrecy conceals the fact that even I don&#8217;t know for sure! What I can say is that we will be at the Soho Gallery for Digital Art on 137 Sullivan St. tonight; next Wednesday, February 1st, we&#8217;ll be inaugurating the <a href="http://www.thebrooklynstrategist.com/">Brooklyn Strategist</a>&#8216;s new location at 333 Court Street and another game that can&#8217;t be named.</p>
<p>Also newsworthy: PlaGMaDA needs your help to bid on an auction of awesome DIY adventures and character sheets from the distant past. Having recently and very entertainingly been schooled in the ways of collectors, I won&#8217;t link to the auction itself, lest that drive up the price. However, below is a picture of the goodness in which we will all share if your donation allows PlaGMaDA to make the winning bid.</p>
<p><a href="http://plagmada.org/Donations.html"><img class="aligncenter size-full wp-image-4196" title="auction" src="http://muleabides.files.wordpress.com/2012/01/auction.gif?w=655&#038;h=438" alt="" width="655" height="438" /></a></p>
<p>Tim says the <a href="http://plagmada.org/Donations.html">donations page</a> is mostly for people wanting to contribute their gaming maps and documents to the archive, but it does have an email where you can contact him and pledge the financial support that PlaGMaDA needs to make acquisitions like this.</p>
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		<title>Standard Pack Comes Filled With Fresh Monster Gore</title>
		<link>http://muleabides.wordpress.com/2012/01/23/standard-pack-comes-filled-with-fresh-monster-gore/</link>
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		<pubDate>Mon, 23 Jan 2012 14:57:42 +0000</pubDate>
		<dc:creator>tavisallison</dc:creator>
				<category><![CDATA[Red Box Armory]]></category>
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		<description><![CDATA[Be prepared! Preparedness begins with knowledge, to whit: Edible items will have a small likelihood (10%) of distracting intelligent monsters from pursuit. Semi-intelligent monsters will be distracted 50% of the time. Non-intelligent monsters will be distracted 90% of the time by food. Treasure will have the opposite reaction as food, being more likely to stop intelligent [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4191&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Be prepared! Preparedness begins with knowledge, to whit:</p>
<blockquote><p>Edible items will have a small likelihood (10%) of distracting intelligent monsters from pursuit. Semi-intelligent monsters will be distracted 50% of the time. Non-intelligent monsters will be distracted 90% of the time by food. Treasure will have the opposite reaction as food, being more likely to stop intelligent monsters. (Gygax &amp; Arneson, 1974)</p></blockquote>
<p>This is all well and good, but how do you make sure to have both edible items and treasure always ready to provide a distraction? The New York Red Box has a solution!</p>
<div id="attachment_4192" class="wp-caption aligncenter" style="width: 518px"><a href="http://muleabides.files.wordpress.com/2012/01/dungeoneering_tips.jpg"><img class="size-full wp-image-4192" title="dungeoneering_tips" src="http://muleabides.files.wordpress.com/2012/01/dungeoneering_tips.jpg?w=655" alt=""   /></a><p class="wp-caption-text">Infographic by Scott LeMien, credited to an idea of Thaddeus&#039;s.</p></div>
<p>In <a href="http://redbox.wikidot.com/forum/t-435108/problem:a-lack-of-attacks-against-wights">the forum thread</a> from whence I have ripped off this bit of practical advice, Ridiculossus further notes:</p>
<blockquote><p>The jars are filled with fresh monster gore when you start, or other animal kill.</p>
<p>Pack cost (backpack) = 5g<br />
Mini-loot drop = &lt;20g<br />
5 vials of oil: 10 gold<br />
Clay jars (and padding) = 1g</p></blockquote>
<p>It is to my great shame that I didn&#8217;t think to include this in my section on mundane gear and adventuring kits for <em>Mordenkainen&#8217;s Magnificent Emporium. </em>I blame Scott, who should leave these ideas lying around ready to be swiped when I need them, not months later.</p>
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		<title>Q&amp;A with the 2nd Dungeon Master in Champaign-Urbana, 1974</title>
		<link>http://muleabides.wordpress.com/2012/01/20/qa-with-the-2nd-dungeon-master-in-champaign-urbana-1974/</link>
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		<pubDate>Fri, 20 Jan 2012 16:01:08 +0000</pubDate>
		<dc:creator>tavisallison</dc:creator>
				<category><![CDATA[White Box Archaeology]]></category>
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		<description><![CDATA[Folks whose memories span several ages of creation may recall that my friend Nat Sims was a co-founder of Behemoth3, my first venture into RPG publishing. Nat went on to found the successful iPhone app developer Night &#38; Day Studios, and although being its CEO keeps him pretty busy, over the last year I&#8217;ve had the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4181&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Folks whose memories span several ages of creation may recall that my friend Nat Sims was a co-founder of Behemoth3, my first venture into RPG publishing. Nat went on to found the successful iPhone app developer <a href="http://www.nightanddaystudios.com/about/">Night &amp; Day Studios</a>, and although being its CEO keeps him pretty busy, over the last year I&#8217;ve had the pleasure of playing the card-based diplomatic wargame <a href="http://boardgamegeek.com/boardgame/17392/here-i-stand">Here I Stand</a> online with him and some members of his extended family.</p>
<div class="wp-caption alignright" style="width: 260px"><a href="http://crpgaddict.blogspot.com/2011/12/game-68-dungeonpedit5-1975.html"><img class=" " src="http://4.bp.blogspot.com/-rfB_8pRj7eg/Tv05eu8LbdI/AAAAAAAAGWM/XaR2eqQmiQM/s1600/pedit5welcome.GIF" alt="" width="250" height="259" /></a><p class="wp-caption-text">The first cRPG, &quot;The Dungeon&quot; aka PEDIT5, may also be from Champaign-Urbana, written by Reginald &quot;Rusty&quot; Rutherford on a PLATO terminal at the University of Illinois. Click pic to learn more.</p></div>
<p>One of my first experiences on the road to the old-school renaissance was hearing Nat&#8217;s stories about playing D&amp;D in the 70s with his parents. His mom was the DM for a group of players mostly made up of his dad&#8217;s graduate students in a drama program. What Nat remembered most clearly was impatiently waiting for the &#8220;grown-ups&#8221; to finish drinking wine and describing what their characters were wearing, hoping that at some point during the night they could kick down another door and kill something.</p>
<p>On one visit home, Nat picked up his old D&amp;D stuff including a mimeographed set of rules and one of the dungeons that his mom used. At the time, I thought that the ruleset might have been some draft of proto-D&amp;D; with the wisdom of hindsight I bet it was actually one of the re-typings that were popular at the time as a way to integrate houserules (and avoid buying multiple copies of the expensive D&amp;D &#8220;white box&#8221;).</p>
<p>At some point I&#8217;ll tell the story of what Nat &amp; I made of this &#8217;70s dungeon, my first exposure to the wonderful improv challenge of trying to make sense of a funhouse on the fly &#8211; and doing it without any help. (It was the &#8217;90s, so the Internet and OGL-based support system on which the old-school brain trust relies was just a glint in Mozilla and GNU&#8217;s respective eyes.) What I want to do now, however, is pass on some conversations I&#8217;ve had with the creator of that dungeon, Nat&#8217;s uncle Mike Metcalf.</p>
<p>My questions for Mike (presented henceforth in italics) began with:</p>
<p><em>I&#8217;ve been making a point of seeking out all the original D&amp;Ders I can &#8211; most recently I met Michael Mornard, who was part of both Arneson&#8217;s gaming group in the Twin Cities and Gygax&#8217;s in Lake Geneva. I would love to pick your brain about those days! Do you still have any of your old maps and whatnot?</em></p>
<p>He replied:</p>
<blockquote><p>I had the 2nd dungeon in Champaign-Urbana in 1974 and went on to be a dungeon master up at Gencon once. My Dungeon stuff is at Nat&#8217;s Moms (my sister) who borrowed the stuff once to copy etc.  Used that dungeon with the family once and ended up turning my Mother into a zucchini; great fun.  I think it is secreted away somewhere in their house.  But, I do have stories, experiences and ideas.</p></blockquote>
<p><em>One of the things Gary Gygax did before Arneson introduced him to proto-D&amp;D was to run a Diplomacy fanzine. It seems to me that part of why he latched onto roleplaying right away &#8211; it only took one session of Arneson DMing his Blackmoor game for Gary before he was ready to start DMing it himself (for his kids, the first Lake Geneva players!) using Dave&#8217;s fragmentary notes &#8211; was that the kind of writing as if you were a historical world leader that we do while playing Here I Stand and that people used to do in diplozines is much like pretending to be an elf.</em></p>
<p><em> </em><em>Does this ring true &#8211; did you have experience with Diplomacy zines or other correspondence-based kinds of writing-as-if-you-were-someone-else? Or were there &#8220;playing in character&#8221; aspects of board or wargames that you just brought over to D&amp;D play?</em></p>
<blockquote><p>The way I got into D&amp;D was that a friend of mine had gone to GenCon and come back with a copy of the rules and a graph paper dungeon (#1 in the area).  Pretty basic stuff with a list of main character types and monster types etc.  Our group had played &#8216;Chain-mail&#8217; miniatures and this was a partial take-off on that idea.  We just took to it.  Easy to get into character.  We had already done Diplomacy and, of course, had to play our character-states.  As we killed off character after character (never got to the points necessary for a level-2 &#8211; hard damned dungeon), we got into a flow.  I had the never-ending &#8216;Botnick&#8217; brothers starting with Coors Botnick, Budweiser Botnick etc (down the list of bad beers).  I quickly made a dungeon (2nd in the area) and we played each dungeon in a revolving mode.  Didn&#8217;t have a &#8216;zine at the time &#8211; just those rules which were modified by each dungeon master as he saw fit.</p>
<p>I&#8217;ll tell you of my other Dungeon &#8211; where I tired of D&amp;D being an open-ended game to one of fixed dimensions (meaning that it would end at some point &#8211; no possibility that it could continue).  After playing many a dungeon trip in many a dungeon and watching other people with more time (I was in veterinary school) make giant above ground (and below) fantasy realms etc., I realized that I was losing interest in the open-ended role playing genre. Yes, one&#8217;s character might eventually be killed off (though rarely after gaining a certain upper-levelness) but things just went on and on. I guess I was too much of a history-based gamer. So, years later, I concocted this idea of a Dungeon. I found 4 other D&amp;D players who were interested. Each players tribe lived on an island having a causeway to the dungeon complex with no outside interaction with any other player/side. The dungeon was finite: geometrically 4-sided with a middle entrance level and one level above and below the middle. I stocked the dungeon with all the requisite treasures; once found and removed &#8211; no replacement. Monsters/traps were easier in the middle level and more diificult above/below.  As all 4 players and I were in the same room during the game session, I devised some fog-of-war.  Each player could enter the dungeon with 9 men (randomized characteristics but possible to improve).  Each player thought that their entrance into the dungeon was to their North.  In addition, I numbered each room with a color-number that was meaningless to them as to level etc.  Each player did a few moves, exploring, fighting, discovering then passing to the next player.  This was all being done game-time simultaneously so there was the chance that the parties within the dungeon might meet (and fight) each other was.  If one party got to a room previously sacked, they would see the results of the previous visit.  Since &#8216;North&#8217; was different for each player, orientation of other players experiences was very difficult unless they could recognize the area of the dungeon being described.</p>
<p>A very enjoyable experience &#8211; everyone quite enjoyed it.</p></blockquote>
<p>This evolution of play sounds like it&#8217;s coming from the sense of D&amp;D as a &#8220;squadron-based war game, with a couple doses of light humor and the occasional funny accent&#8221; that James took away from Michael Mornard&#8217;s game. What&#8217;s interesting is that Nat&#8217;s memories suggest that, around the same time that Mike Metcalf was making D&amp;D into a squad competition he found more compelling, his sister&#8217;s game was been moving in the direction of &#8220;the wacky imaginative, pretend to be a Cleric bullshitting drunk people to convert to your faith, stuff&#8221; that James thinks &#8220;wasn&#8217;t a strong part of the earliest playstyle; it seems to have been an opportunistic growth, like a lichen growing on a rock or something.&#8221; (<a href="http://story-games.com/forums/comments.php?DiscussionID=15586&amp;page=1#Item_0">Quoted from here</a>.)</p>
<p>Got other questions for Champaign-Urbana&#8217;s second-ever DM? Let me know and I&#8217;ll pass them on!</p>
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			<media:title type="html">Tavis Allison</media:title>
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		<title>kirbsday: the guardian fights again!</title>
		<link>http://muleabides.wordpress.com/2012/01/19/kirbsday-the-guardian-fights-again/</link>
		<comments>http://muleabides.wordpress.com/2012/01/19/kirbsday-the-guardian-fights-again/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 19:13:41 +0000</pubDate>
		<dc:creator>James Nostack</dc:creator>
				<category><![CDATA[Comics Nonsense]]></category>

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		<description><![CDATA[Well, somehow I got through the Black Racer; I can get through Jimmy Olsen #139 too. Plot: Jimmy Olsen, Superman, and the Guardian finally leave the DNA Project.  (The Newsboy Legion is quarantined for medical reasons, but slink out anyway.)  Olsen and Clark Kent confront media magnate Morgan Edge, but are diverted into an Inter-Gang [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4168&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-cover.jpg"><img class="alignnone  wp-image-4169" title="JO 139 cover" src="http://muleabides.files.wordpress.com/2012/01/jo-139-cover.jpg?w=334&#038;h=500" alt="" width="334" height="500" /></a></p>
<p>Well, somehow I got through the Black Racer; I can get through <em>Jimmy Olsen #139</em> too.</p>
<p>Plot: Jimmy Olsen, Superman, and the Guardian finally leave the DNA Project.  (The Newsboy Legion is quarantined for medical reasons, but slink out anyway.)  Olsen and Clark Kent confront media magnate Morgan Edge, but are diverted into an Inter-Gang trap: Clark gets shanghaied into outer space, while Jimmy and the Guardian only have 24 hours to live!</p>
<p>But you will forgive me if that is not the chief interest in this, the debut of . . . Goody Rickles!</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-17.jpg"><img class="alignnone  wp-image-4177" title="JO 139 p 17" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-17.jpg?w=334&#038;h=500" alt="" width="334" height="500" /></a></p>
<p>Yes.  It is Don Rickles.  As a super hero.  But with a different first name.  The past is a foreign country!</p>
<h2><span style="color:#ff0000;">tell me there is a world where this makes perfect sense</span></h2>
<p>According to Kirby&#8217;s then-assistant, Mark Evanier, he and his fellow assistant Steve Sherman were kicking around ideas for subplots and incidental gags in the Fourth World books, and somebody suggested, &#8220;Hey, what if Don Rickles met Superman?&#8221; as a brief throw-away incident.  Apparently someone at DC marketing loved the idea and insisted that it become the focus of the story, for media tie-in&#8217;s.  (Rickles&#8217;s star in Hollywood had been rising throughout the late 60&#8242;s with numerous appearances on <em>Johnny Carson</em>, and about six months after this story was published had his own sit-com.)  Except DC didn&#8217;t do any cross-promotion and neither did Rickles&#8217;s people.  So you&#8217;ve just got this comic book sitting out there, all alone, like its creator was some kind of crazy person&#8230;</p>
<p>So it turns out that Goody Rickles is a Don Rickles look-a-like working at the <em>Daily Planet</em>&#8216;s parent company who is apparently insane.</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-11.jpg"><img class="alignnone size-full wp-image-4178" title="JO 139 p 11" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-11.jpg?w=655" alt=""   /></a></p>
<p>Morgan Edge, who was hoping to sign the real Don Rickles to some contracts, decides there&#8217;s no other option but to murder Goody so that he won&#8217;t muck up the contractual negotiations: &#8220;The solution is obvious!  This man must be <strong>killed!</strong>&#8220;  (Murder appears to be Morgan Edge&#8217;s answer to everything.)  So he sends Goody on a suicide mission to investigate an Inter-Gang UFO.  He sends Jimmy and Clark along too.</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-14.jpg"><img class="alignnone size-full wp-image-4170" title="JO 139 p 14" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-14.jpg?w=655" alt=""   /></a></p>
<p>Except they get jumped by goons, and the UFO instead vanishes with Clark inside, to Goody&#8217;s total befuddlement&#8230;</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-15.jpg"><img class="alignnone size-full wp-image-4171" title="JO 139 p 15" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-15.jpg?w=655" alt=""   /></a></p>
<p>And the others are taken prisoners by Inter-Gang underboss Ugly Mannheim&#8230;</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-21.jpg"><img class="alignnone size-full wp-image-4172" title="JO 139 p 21" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-21.jpg?w=655" alt=""   /></a></p>
<p>Who feeds them a meal laced with &#8220;pyro-granulate,&#8221; a poison which will cause people to spontaneously combust in 24 hours.  (This is not meant to give Eric ideas about new poisons in the Glantri campaign.)</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-22.jpg"><img class="alignnone size-full wp-image-4173" title="JO 139 p 22" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-22.jpg?w=655" alt=""   /></a></p>
<h2><span style="color:#ff0000;">they do things differently there</span></h2>
<p>Last issue, Superman saved Metropolis from nuclear annihilation by incinerating a litter of tragically mutated Four-Armed Terrors.  This issue, Goody Rickles.</p>
<p>There&#8217;s always been absurdity in Kirby&#8217;s work.  Sometimes it&#8217;s the crazy pulp adventure absurdity of the Savage Land in the midst of Antarctica.  Or the &#8220;it must have made sense in his mind, and I&#8217;ll go along with it&#8221; absurdity of the Black Racer or Flipper-Dipper.  But Kirby doesn&#8217;t usually try for slapstick guffaws.  I&#8217;m not sure it works 100%, but it&#8217;s funnier than most of the Newsboy Legion stuff, and it&#8217;s also nice to see some room for silliness in the middle of Kirby&#8217;s <em>sturm und drang</em> about the Twilight of the Gods.  Goody Rickles is the Tom Bombadil of the Fourth World Saga.</p>
<p>What&#8217;s interesting about Goody, of course, is that he&#8217;s a super hero parody by the guy who will be forever linked with grandiloquent super heroics.  Not the first parody either: Kirby and Simon had created a parody comic in the 1950&#8242;s, <em>The Fighting American</em>, which didn&#8217;t take off, and arguably the Fantastic Four and the Hulk in their earliest incarnations were, if not parodies, then pretty serious deconstructions of the super hero concept.</p>
<p>Anyway, here we&#8217;ve got Goody, a put-upon news reporter who is so bullied and misled that he&#8217;s evidently become deranged, and puts on a crazy costume not to fight injustice but to star in a movie that will never get made.  He&#8217;s a clueless, obsequious, abrasive schlemiel.  It&#8217;s not <em>Watchmen</em>, but it&#8217;s also not 1986, either.</p>
<h2><span style="color:#ff0000;">jimmy, what happened to you?  you used to be cool (briefly)</span></h2>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-5.jpg"><img class="alignnone size-full wp-image-4174" title="JO 139 p 5" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-5.jpg?w=655" alt=""   /></a></p>
<p>Ha ha!  My teenage friends have been infected by microorganisms at the secret government biological warfare lab!  Also, they won&#8217;t be reporting this scandalous story!  And I stole their super-car!</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-20a.jpg"><img class="alignnone size-full wp-image-4175" title="JO 139 p 20a" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-20a.jpg?w=655" alt=""   /></a></p>
<p>The boys escape quarantine with the aid of one of the miniaturized &#8220;Scrapper troopers&#8221; from <a href="http://muleabides.wordpress.com/2011/11/24/kirbsday-jimmy-olsen-136/">issue #136</a>.</p>
<p><a href="http://muleabides.files.wordpress.com/2012/01/jo-139-p-20b.jpg"><img class="alignnone size-full wp-image-4176" title="JO 139 p 20b" src="http://muleabides.files.wordpress.com/2012/01/jo-139-p-20b.jpg?w=655" alt=""   /></a></p>
<p>Darn right!  I don&#8217;t know enough DC continuity, but it would be awesome if the post-Crisis Flippa-Dippa became <a href="http://www.youtube.com/watch?v=A35twG_8mBA">Black Manta</a>.</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">James</media:title>
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		<title>cthulhu dark at recess</title>
		<link>http://muleabides.wordpress.com/2012/01/18/cthulhu-dark-at-recess/</link>
		<comments>http://muleabides.wordpress.com/2012/01/18/cthulhu-dark-at-recess/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 17:11:26 +0000</pubDate>
		<dc:creator>James Nostack</dc:creator>
				<category><![CDATA[Indie Filth]]></category>

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		<description><![CDATA[At NerdNYC&#8217;s Recess mini-convention, I played Cthulhu Dark,  a free, rules-light Lovecraftian horror game.  In which my very proper English vicar could not shake the delusion that Our Lord and Saviour Jesus Christ was actually a hithertofore unknown species of thunder lizard, whose sacred blood was a consubstantial spiritual gasoline powering the machinery of Western [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4164&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>At NerdNYC&#8217;s Recess mini-convention, I played <a href="http://www.thievesoftime.com/news/cthulhu-dark/">Cthulhu Dark</a>,  a free, rules-light Lovecraftian horror game.  In which my very proper English vicar could not shake the delusion that Our Lord and Saviour Jesus Christ was actually a hithertofore unknown species of thunder lizard, whose sacred blood was a consubstantial spiritual gasoline powering the machinery of Western Civilization.  I drank a ghoul&#8217;s bile (&#8220;the quintessence of Lazarus!&#8221;), artificially induced stigmata with the aid of a hammer and nails, and thoroughly derided Gerard Limcraft&#8217;s <em>Field Guide to Sheffield, Mimsey, and the Barrows District</em>.</p>
<p>I also ran my D&amp;D dungeon, &#8220;TPK Tower,&#8221; which I&#8217;m in the process of writing up for sharing, in order to pay back taxes.</p>
<p>&nbsp;</p>
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			<media:title type="html">James</media:title>
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		<title>Games that Can&#8217;t Be Named</title>
		<link>http://muleabides.wordpress.com/2012/01/18/games-that-cant-be-named/</link>
		<comments>http://muleabides.wordpress.com/2012/01/18/games-that-cant-be-named/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 00:40:06 +0000</pubDate>
		<dc:creator>tavisallison</dc:creator>
				<category><![CDATA[Crass Hucksterism]]></category>
		<category><![CDATA[Dungeons & Dragons and Contemporary Art]]></category>
		<category><![CDATA[adventuring parties]]></category>
		<category><![CDATA[outreach]]></category>

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		<description><![CDATA[Alex Guzman of BAD WRONG FUN and my outfit Adventuring Parties are organizing a weekly series of gaming events over the next six Wednesday evenings. 1/18, 1/25, 2/8, 2/15, and 2/22 will all be at the Soho Gallery for Digital Art, 138 Sullivan St. in Manhattan; the location for 2/1 is likely to be the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4159&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Alex Guzman of <a title="it's bad and wrong, but so fun!" href="http://www.obsidianportal.com/campaigns/bad-wrong-fun" target="_blank">BAD WRONG FUN</a> and my outfit <a href="http://www.adventuringparties.com/" target="_blank">Adventuring Parties</a> are organizing a weekly series of gaming events over the next six Wednesday evenings. 1/18, 1/25, 2/8, 2/15, and 2/22 will all be at the <a href="http://sohodigart.com/" target="_blank">Soho Gallery for Digital Art</a>, 138 Sullivan St. in Manhattan; the location for 2/1 is likely to be the Brooklyn Strategist&#8217;s new location, construction permitting. There will be roleplaying going on from 7-11 pm each of these Wednesdays.</p>
<p><a href="http://www.zazzle.com/comicallyvintage"><img class="alignright" src="http://25.media.tumblr.com/tumblr_lisaymADL91qzdi59o1_500.jpg" alt="" width="292" height="296" /></a>Here are answers to some questions you may have:</p>
<p><strong>What are Games that Can&#8217;t Be Named?</strong><br />
I could tell you, but then I&#8217;d have to kill you!</p>
<p><strong>Seriously.</strong><br />
OK, it&#8217;s no secret that there are a lot of things in the RPG world going on right now that haven&#8217;t yet been released, that some people are playing, and that NDAs make it hard to talk about. Come by and we may hook you up with one or more of these, which may or may not be the ones you&#8217;re thinking of.</p>
<p><strong>Is this event open to the public?</strong><br />
Yes, just show up and we&#8217;ll have you sign in blood at the door.</p>
<p><strong>Do I need to be there right at 7? Is it OK if I need to leave before 11?</strong><br />
Come by whenever you can, stay for as long as you like! Different structures for gaming is one of the things we&#8217;d like to test out in this series of events. A barrier to entry for new players is that you usually have to make a somewhat substantial time committment before you know whether you&#8217;re going to like RPGs. It&#8217;d be sweet if we collectively worked out a way to offer a Vegas buffet of fun that could suit nibblers as well as those interested in a full sit-down meal.</p>
<p><strong>Will there be gallery-goers wandering in and out?</strong><br />
No, we should have a relatively private space (where <a title="wowza!" href="http://www.d20burlesque.com/" target="_blank">D20 Burlesque</a> did their thing for the last event we did at the SGDA). However, if you have friends who might be interested in gaming for whom it&#8217;s easier to talk them into going to a gallery, feel free to bring them wandering in!</p>
<p><strong>Do I need to bring anything?</strong><br />
No! If you have a favorite set of dice, paper and pencil, etc. you&#8217;re welcome to bring those, but it&#8217;s not necessary.</p>
<p><strong>Is there a cover charge?</strong></p>
<p>These first two weeks we&#8217;re going to pass the hat to help cover expenses. The SGDA owner is a gamer and liked having games in the gallery so he gave us a good deal on the venue, but it&#8217;s not free. As part of our agenda of generating positive representations of gamers in the media and recruiting <a href="http://peopletobe.blogspot.com/2008/08/baby-bats-and-new-gamers.html" target="_blank">baby bats</a>, we&#8217;d also like to cover the costs of things like flyers and making actual play videos and suchlike fun. So we&#8217;re going to suggest that if you have a good time, you throw in something like the price of a movie ticket to crowdfund this goodness. Bad Wrong Fun&#8217;s list of <a href="http://www.obsidianportal.com/campaign/bad-wrong-fun/wikis/sponsors" target="_blank">sponsors</a> is impressive and growing all the time, so down the road we may have other ways to make ends meet like selling raffle tickets for some of their cool stuff.</p>
<p><strong><br />
</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			<media:title type="html">Tavis Allison</media:title>
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		<title>D&amp;D&#8217;s associative mechanics</title>
		<link>http://muleabides.wordpress.com/2012/01/13/dds-associative-mechanics/</link>
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		<pubDate>Fri, 13 Jan 2012 17:08:17 +0000</pubDate>
		<dc:creator>James Nostack</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Just a quick one. A million years ago, Justin Alexander wrote a thing about dissociative mechanics in modern editions of Dungeons &#38; Dragons.  Justin&#8217;s a smart guy, and he says it better than I could, but the basic thought is that certain parts of the modern game feel very &#8220;game like&#8221; without a lot of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4141&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just a quick one.</p>
<p>A million years ago, Justin Alexander wrote a thing about <a href="http://thealexandrian.net/wordpress/1545/roleplaying-games/dissociated-mechanics">dissociative mechanics</a> in modern editions of <em>Dungeons &amp; Dragons</em>.  Justin&#8217;s a smart guy, and he says it better than I could, but the basic thought is that certain parts of the modern game feel very &#8220;game like&#8221; without a lot of fictional justification.  Here&#8217;s your &#8220;daily power card,&#8221; and you play it.  And it&#8217;s glossed a little bit with a fictional description that doesn&#8217;t really explain why you can&#8217;t do that more than once a day.  In other words, what&#8217;s going on at the mechanical level doesn&#8217;t really have any pointers to or from the fiction.</p>
<p>(Vincent Baker had a whole bunch of things to say about <a href="http://www.lumpley.com/comment.php?entry=599">the interaction of dice and fiction</a> in 2009, collected here.  Not necessary to the discussion, but there are some connections to the OSR along that line of thinking.)</p>
<p>Anyway, I kind of think Justin&#8217;s a little wrong about some of this.  The Thief rolling d100&#8242;s to disarm a trap isn&#8217;t particularly associative; it&#8217;s one of the reasons people dislike the Thief class so much.  But the <a href="http://muleabides.wordpress.com/2010/07/11/the-fighter-is-the-thief-of-fighting/">Fighter is the Thief of fighting</a>.  Even the early days are full of sub-systems that don&#8217;t do much to immerse you.</p>
<p>Anyhow: this is what I like about early D&amp;D class design, because looked at in broad strategic patterns, the <em>classes</em> are very strongly associative, even if the particular mechanics are not.</p>
<p>The <strong>Magic-User</strong> can only survive by anticipating the situations she will likely face, and then carefully selecting the right load-out for the mission.  This is a difficult intellectual exercise, often resulting in trying to puzzle out how to make the best of a poorly-chosen spell.  To do well, you&#8217;ve gotta play really smart.</p>
<p>The <strong>Thief</strong> is so hopelessly screwed, even in the things that he&#8217;s supposed to be good at, that in order to prosper you&#8217;ve got to play a super-cautious, extremely attentive, sneaky little bastard alert to seize every unfair advantage or momentary opportunity.</p>
<p>The <strong>Cleric</strong> fights well, has some great spells, dominates a whole class of monsters, has a terrific XP curve, and at the end of the game gets a castle at half-price.  I don&#8217;t know if there&#8217;s a God, but certainly the rules of D&amp;D are looking out for this guy.</p>
<p>The <strong>Fighter</strong> isn&#8217;t situational.  She doesn&#8217;t need forethought, devious schemes, or the favor of the gods.  She shows up; she&#8217;s tough; she can go all day without loss of effectiveness.  Maybe she doesn&#8217;t go &#8220;nova&#8221; like the others, but she&#8217;s got the defenses and hit points to confidently slog through whatever the dungeon throws at her.</p>
<p>There are a lot of times when I think, &#8220;Geez, this game is a kludge of crazy ad hoc rules that nobody really thought through.&#8221;  But when I look at this, I come away thinking that the foundation of the game was laid exceedingly well.</p>
<h2><span style="color:#ff0000;">joesky tax</span></h2>
<p>I&#8217;ll post the scenario I&#8217;m running at Recess in a few days</p>
<p>&nbsp;</p>
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			<media:title type="html">James</media:title>
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		<title>positive representation of gamers: mission accomplished</title>
		<link>http://muleabides.wordpress.com/2012/01/13/positive-representation-of-gamers-mission-accomplished/</link>
		<comments>http://muleabides.wordpress.com/2012/01/13/positive-representation-of-gamers-mission-accomplished/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 17:05:25 +0000</pubDate>
		<dc:creator>tavisallison</dc:creator>
				<category><![CDATA[Adventurer Conqueror King]]></category>
		<category><![CDATA[Crass Hucksterism]]></category>
		<category><![CDATA[Dungeons & Dragons and Contemporary Art]]></category>
		<category><![CDATA[Gaming Memorials]]></category>
		<category><![CDATA[ACKS]]></category>
		<category><![CDATA[art]]></category>
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		<category><![CDATA[NYC]]></category>
		<category><![CDATA[outreach]]></category>

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		<description><![CDATA[For all my talk of the OSR having won, I forgot to fly a big banner and pose on the deck of an aircraft carrier for this latest one! Over at RPG.net and Story Games, cherished nerdNYCer and NY Red Boxer E.T. Smith wrote: So it turns out that a request by the NYTimes for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=muleabides.wordpress.com&amp;blog=9610682&amp;post=4142&amp;subd=muleabides&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For all my talk of the OSR having won, I forgot to fly a big banner and pose on the deck of an aircraft carrier for this latest one!</p>
<p>Over at <a href="http://forum.rpg.net/showthread.php?609924-NY-Times-D-amp-D-Article-Illustrative-Context">RPG.net</a> and <a href="http://story-games.com/forums/comments.php?DiscussionID=15616&amp;page=1">Story Games</a>, cherished nerdNYCer and NY Red Boxer E.T. Smith wrote:</p>
<div class="wp-caption alignright" style="width: 338px"><img src="http://www.commondreams.org/headlines03/images/1030-02.jpg" alt="" width="328" height="184" /><p class="wp-caption-text">I so hope I can level up a few more times before this dude completes his phylactery. Aircraft carrier = phat lewt.</p></div>
<blockquote><p>So it turns out that a <a href="../2012/01/03/support-the-positive-representation-of-dd-in-the-media/">request by the NYTimes</a> for pictures of actual gamers in the act of gaming D&amp;D, first circulated a couple weeks ago, was not an attempt to to find out anything about the actual culture, or give a chance for gamers to represent themselves in a diverse and positive light. It was just a way to grab a bit of flash to garnish the WotC press-release announcing 5th edition.</p>
<p>The article, as has been hashed out here extensively, appeared in Tuesday&#8217;s paper, Jan. 10. The image chosen for the print edition is of a few folks watching a giant d20 with shapely legs strut about, a performance by the &#8220;D20 Burlesque&#8221; troupe. I suppose in the end, gamers actually gaming wasn&#8217;t hot enough to appear in the NYT (no disrespect to the skillful troupe intended).</p>
<p>Here&#8217;s the interesting thing about that image: it was taken at the Soho Gallery for Digital art during the &#8220;Dungeons and Dragons: On and Ever Onward&#8221; exhibit. The exhibit involved displays of art by golden age TSR illustrator Erol Otus and several artists working from his tradition. It was also a release party for &#8220;<a href="http://www.autarch.co/">Adventurer Conquerer King</a>,&#8221; a new game in the OSR style. Besides ACK, tables were playing original tan-box D&amp;D (run by one of Gygax&#8217;s original players) and a huge table running BXD&amp;D (I was one of a dozen players at that). Also briefly present was Luke Crane of Burning Wheel and a few other indie folks.</p>
<p>What is notably absent from that gathering was any element of modern D&amp;D or anything to do with Wizards of the Coast, its corporate properties, or profits derived therefrom. It would be hard to come of with a gathering that better illustrtes the irrelavance of WotC&#8217;s strategies and ambitions on people who just enjoy playing and celebrating the games or making their own.</p>
<p>Three things I take from this experience.<br />
* Somebody at the NYTimes know well in advance of the coming announcement. I really hate being reminded how much of the news-media is just a process of distributing press releases.<br />
* I am slightly miffed that WotC managed to steal hard-won publicity away from independent producers by co-opting coverage of the gallery event, even if unintentionally.<br />
*WotC&#8217;s stated goal of &#8220;unifying the editions&#8221; makes good press but is laughably irrelevant to significant audiences.</p></blockquote>
<p>ET I love you, but this is all wrong! We managed to steal some of WotC&#8217;s carefully orchestrated spotlight and give it to local independent producers and artists. This scheme succeeded remarkably well, I think everyone involved is as happy as adventurers who have proved James_Nostack wrong by actually using the pick pockets skill.</p>
<p>- The author of the NY Times piece, Ethan Gilsdorf, contacted me to get some quotes for the article. One of his questions was &#8220;where can the Times get pictures,&#8221; but I answered lots of other questions knowing that he wouldn&#8217;t be able to use most/all of what I said and that his editors might omit whatever was left.</p>
<p>- Ethan made sure that credit went where it was due by running a <a href="http://www.wired.com/geekdad/2012/01/mitt-romney-as-dd-character/">piece in Wired&#8217;s GeekDad blog</a>, where he does have pretty much complete control over what appears. I think it&#8217;s a good idea to fill journalist-types with as much info about RPGs as possible &#8211; even if it&#8217;s not immediately useful it could crop up later &#8211; but Ethan is a deep-dyed gamer and all-around good guy, I was preaching to the choir.</p>
<p>- I likewise knew (but maybe should have been clearer in saying) that it was also possible that none of the pictures would make it in. Although I was sad when they pleased their corporate masters by using the WotC publicity photo on the initial website version of the story, I think it was actually a clever bit of subversion that for the print edition of the paper they went with the more interesting and local image.</p>
<p>- Tim Hutchings, curator of the gallery show, can be seen in the front row of that photo and continues to be as pleased about it as you can see he was to be watching the burlesque in the first place.</p>
<p>- One of artist Casey Jex Smith&#8217;s images from the show &#8211; a portrait of Mitt Romney as a character sheet &#8211; was covered in the Huffington Post, giving him mad press with which he and his gallery, Allegra LaViola, was very pleased.</p>
<p>- One of artist Casey Jex Smith&#8217;s images from the show &#8211; a portrait of Mitt Romney as a D&amp;D character sheet &#8211; was covered in the Huffington Post, giving him mad press with which he and his gallery Allegra LaViola was very pleased.</p>
<p>- The Soho Gallery for Digital Art, whose owner is a gamer &amp; was really glad to host gamers for these parties, was mentioned in the Times print photo caption, making him happy as well.</p>
<p>- d20 Burlesque wasn&#8217;t mentioned in the caption &#8211; I think because it is an in-joke hard to explain in so few words, whereas &#8220;Soho Gallery for Digital Art&#8221; is self-explanatory &#8211; but I think Anja and Keith are pleased as punch nonetheless. And they got to try out the Action Castle-style piece Jared Sorenson wrote for d20 Burlesque in front of a highly appreciative audience!</p>
<p>- All the attendees I heard from had a good time, that&#8217;s one of the things that counts!</p>
<p>- The other thing that counts is that this event is what brought Michael Mornard out &#8211; I&#8217;ve been trying to reach him ever since learning he was in NYC, with no success until now. Some of us got to play with him and we&#8217;re all benefitting from the resulting discussion of his playstyle, his taking part in the D&amp;D Documentary and being interviewed for Of Dice &amp; Men, and the resultant increase in shared knowledge of the roots of roleplaying and perspective on where we come from.</p>
<p>I am an OSR partisan but in the end we&#8217;re all fighting for more recognition of roleplaying games and their history. Thanks to everyone who helped make this happen, we can call this battle a victory.</p>
<p>EDIT:  <a href="http://www.nytimes.com/2012/01/08/nyregion/at-the-twenty-sided-store-gamers-unleash-their-alter-egos.html">The Twenty Sided Store</a> did get a profile and a slideshow in the NY/Metro region, and I did suggest that they send a photographer out there to get pictures for the D&amp;D piece, but these two events are unrelated! Luis emailed me to say that the reporter for the profile happened to be in the neighborhood and attracted by the Twenty Sided&#8217;s logo and storefront, which are indeed attractive. It was coincidental that the profile appeared at around the same time as they were gearing up for the D&amp;D article.</p>
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