How to Host a Dungeon is a solitaire game by Tony Dowler in which you build a megadungeon, step by step.
Our group has had a lot of discussion of this game, until Chris–a/k/a Greengoat–put together this awesome animated version, which omits the actual mechanics of the game at work to show you the fictional end result:
Part One – from the Primordial Age to the Terror of Grak:
Part Two: Reign of Grak and a Plague of Spiders:
First of all, recognize my man Greengoat’s amazing effort and great drawings here. And I’m really impressed at how he managed to turn the ebb and flow of the game into an imaginative and creepy story as several factions duke it out to control those caverns. Grak must be one of the most terrifying ogres around–going up against him would be absolutely dreadful.
If that’s your bag, check the game out. I figure each of the “rooms” that Greengoat refers to is actually a modest dungeon level or sub-level in D&D terms. (Dowler includes a free version of the game as a download, though the full PDF is only $5.)
From my take on How to Host a Dungeon, it’s a pretty nifty little bugger, both in concept and in execution. The layout and interior art are both absolutely wonderful. There are places where I wish the rules were better edited: certain aspects don’t exactly line up completely, but anyone accustomed to the make-it-up-as-you-go DM’ing style of OD&D is surely used to smoothing over contradictory or unclear rules. A second printing would make the game absolutely irresistible, but even with a few flaws in communication, How to Host a Dungeon is solidly entertaining purchase.
Tavis or Eric – when do we mount an expedition to the doleful Dungeon of the Green Goat?