Tales of campaign-hopping player-characters are a common feature of the Old School, but if it’s happened in the recent Renaissance I’m unaware of it. Certainly I’m the first among the Red Boxers to make the trip, even though Eric and Tavis have been running campaigns using the same player base for the past eleven months.
Correction: Dave’s character Ookla the Mok did this months before mine, but he was a rescue from a 2e campaign that had been defunct for more than ten years. I think I’m the first live transplant from one campaign to another.
Here’s how I accomplished this marvelous feat! Please pay close attention:
1. Whine to the Dungeon Masters about figuring out a way to cross over. (This is the first step in many things, not just traveling between dimensions.) I can only attend a session every three weeks or so, and it was killing me that I had to split those measly experience points into two “bank accounts” merely for the sake of verisimilitude.
2. Encourage the Dungeon Master to invent some hand-wavey bullshit justification to allow the dimensional rift. Personally I’m happy just showing up at the table with my character from another game and saying, “Hey, here I am! Let’s hit the dungeon!” But others are a little more fastidious about suspending their disbelief. Tavis invented the Nameless City of the Ninth Menegril, some sort of equivalent to Planescape’s Sigil. Several of the characters in Tavis’s game have had dealings with denizens of the Nameless City: one character got high on marijuana with an Abyssal Shadow, and two others sold their souls for Bags of Holding (good trade if you ask me) (or maybe it was the souls of other party members, which makes it an even better trade). But thus far no one had used the Nameless City for its intended purpose, namely allowing me to accumulate XP at double speed.
3. Steal your character sheet from the Dungeon Master at the end of the session.
4. Carouse in an inter-dimensional metropolis, and wake up in another universe.
5. Keep your possessions and and special house-rules modest so the new Dungeon Master won’t send you away. Because Arnold has nothing of value, this wasn’t a problem for me.
Dave’s Ookla the Mok character had the opposite problem: he had two magical swords in his old 2e game, but when he arrived in Tavis’s OD&D game he suddenly discovered that all magical swords are intelligent, with crazy super-powers (and maybe can take control of your mind) (why this is so bad, I don’t know: okay, so your greedy, violent swordsman is brainwashed by a greedy, violent sword. Quelle horror!). So Ookla has become pretty much defined by his sword-granted super powers; going into a less generous campaign would be very disruptive.
6. Listen with a hard heart and a smirk as other players complain that it’s unfair for you to introduce a 4th level character when their guys have been laboring under the curse of 1st level stinkiness. Guys, I have spelled out my method right here. You can do it too, just give me credit for being first.
PS. Tavis, Arnold has acquired the inter-dimensional property rights to a slice of Brass Dragon Hide. Just so you know.