These tiny winged fairies—one to two feet in height—dwell in sylvan places. Most immerse themselves in play and tend to their woodland groves and dells, but a vanishing few seek out adventure in the wider world. A typical pixie is shy, joyful, easily amused and possessed of a great sense of wonder. On the other hand, some are malicious and cruel; these play vicious, even deadly pranks on the unwary.
The prime requisite for a pixie is Dexterity. A pixie character whose Dexterity score is 13 or higher will receive a bonus on earned experience.
RESTRICTIONS: Pixies use four-sided dice (d4) to determine their hit points. They may advance to a maximum of 8th level of experience. Due to their miniscule size, pixies may not employ any weapon larger than a dagger, though they also use tiny slings with half the normal range whose stones inflict half damage. They have a base AC of 3 due to their small size and mobility, but they may not wear armor or shields. If surprised, immobilized, or otherwise rendered unable to dodge, a pixie’s AC drops to 7.
SPECIAL ABILITIES: Pixies can fly at double their normal movement rate. A pixie’s small, insect-like wings can only support it for one turn per level, after which it must rest for one full turn. A pixie may turn invisible (as per the magic-user spell) a number of times per day equal to its level. Pixies also have the power to imbue their sling stones with magic. If such a ‘fey shot’ strikes its target, the victim is afflicted by a spell effect (no save) instead of taking damage. First level pixies can use sleep shot. At fourth level, they gain access to blindness shot (as per the blinding effect of a light spell), and at eighth level they may use confusion shot. A pixie may fire one ‘fey shot’ per level per day. All pixies speak Common, Pixie and the alignment language or dialect of the character, plus the languages of elves and gnomes.
SAVING THROWS: As elves.
ATTACK PROGRESSION: As magic-users.
ADVANCEMENT: As per the elf advancement table.