Resolved: In the long history of Dungeons & Dragons, the Thief’s skill to pick pockets has never once come in handy.
On the Pro side (i.e., against Pick Pockets), it’s a ridiculous, pointless skill that is pretty much a nod to the idea that if you call a class a Thief, its members should be thieves. In all my days of playing this game, I’ve never seen a player ever use this skill–much less a situation where its use would have made a critical contribution to play. It’s dead wood.
On the Con side . . . I got nothin’. I mean, maybe in a heavily urban game this skill could see some use but I think urban adventuring has never been implemented very well in D&D and is a pretty uncommon play style.
Any arguments in favor of Pick Pockets?