27
Apr
10

Red Box Workshop: The Living Statue PC

LIVING STATUES

Living statues are among the more common varieties of magical constructs. While most lack volition, a rare few have wills and personalities of their own. Some serve as vessels for bound ghosts, demons or other spirits; others are constructed to house synthetic, artificial intellects. Whatever their nature, these sapient sculptures come into being fully formed, and they require time and experience to master their innate physical talents.

The prime requisites for a living statue are Strength and Constitution. A living statue character whose Strength or Constitution score is 13 or higher will receive a 5% bonus on earned experience. Living statues whose Strength and Constitution scores are 13 or higher will receive a 10% bonus to earned experience.

RESTRICTIONS: Living statues use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 8th level of experience. Living statues may use any type of weapon or shield. Their durable construction—whether it be bronze, crystal or stone—grants them a base AC of 4, but they may not wear armor. Living statues must have a minimum score of 9 in Strength and Constitution.

SPECIAL ABILITIES: Living statues do not need to eat, drink, breathe or sleep. As such, they are unaffected by sleep spells and are immune to paralyzation, poison, disease, nausea, fatigue, starvation, dehydration, suffocation, drowning and the like. All living statues speak Common and the alignment language or dialect of the character.

SAVING THROWS: As dwarves.

ATTACK PROGRESSION: As fighters.

ADVANCEMENT: As per the magic-user advancement table.


20 Responses to “Red Box Workshop: The Living Statue PC”


  1. 1 Naked
    April 27, 2010 at 5:28 pm

    That’s a blast from the past. I read about these things when I first got od&d, never had a chance to face one. Isn’t there a strict alignment component for statue material?

  2. April 27, 2010 at 7:34 pm

    The party faced several crystal statues in the Vault of Illusion. They’re good basic opponents, and I’m sure you can expect to face some at some point.

    You’re right that, by the book, living statues do indeed have alignments connected to what material they’re made from! But these living statues are only distantly related to the ones in the rulebook—no squirting molten lava from the fingertips, for example—so I’m not worrying too much about the inconsistency.

    Anyway, this is mainly here as a first step to fulfilling Scott’s dream of playing “a crystal statue in the shape of a minotaur, who’s also a paladin.”

  3. 3 Scott LeMien
    April 27, 2010 at 7:44 pm

    I liked the squirting lava bit.

  4. April 27, 2010 at 7:51 pm

    Of course you would, Scott. You’re a dirty boy!

  5. April 27, 2010 at 10:03 pm

    It is self-evident that clerics of the Boss can squirt lava at or before name level.

    I really like the ongoing progression of the Red Box Workshop into new frontiers. It’s good to have goblins and gnomes covered but I want to be able to play black puddings and blink dogs.

  6. April 27, 2010 at 11:04 pm

    Blink dogs are fine (albeit a bit skint when it comes to equipment), but I draw the line at black puddings. Monsters can turn your character into an entrée, but no playing something that’s an entrée from the get-go!

    Also, many of these monsters are too gonzo for my own game. They’re mainly present for the aid of players in your game…

  7. April 28, 2010 at 6:39 pm

    This is going to be my next character when/if my cleric dies. I like the idea of clomping around as a statue impervious to sleep, drowning, etc even better than being a doppelganger.

    Off topic, but speaking of Blink Dogs… what in the heck do you do with them as a DM? A couple of sessions ago the party encountered a pack of them in the wilderness. At first I was all excited, but then they’re Lawful. So they tracked the party for a while and then one by one, blinked away.

    It was a little creepy, but I was grasping at straws trying to figure out what the goals of a law-abiding teleporting dog might be, other than “find Chaotic food, eat it, blink”.

  8. April 28, 2010 at 7:01 pm

    If the party ends up fighting Chaotic opponents, the blink dogs can join in on the PCs’ side. If the party itself behaves Chaotically (ambushing innocent merchants, burning down the forest, etc), the blink dogs can attack the party. And the blink dogs may have their own agenda. If they’re friends with some local individual or group (villagers, nobles, priests, wizards, etc), they may ask for help on their friends’ behalf or convey an offer of aid. They may be having trouble with monsters or chaotic adventurers that are encroaching on their hunting grounds — or hunting the blink dogs themselves for their valuable pelts!

  9. April 28, 2010 at 8:10 pm

    Cr0m, I’ve toyed with the idea that Blink Dogs are the sworn servants of some Elven Nobility (and the Displacer Beasts are servants of the Drow). So if the PC’s get on the bad side of that Elven Prince, he’ll dispatch Blink Dogs to “hound” them. Sort of the “I’m not a bad guy, just following orders” type of thing.

  10. April 28, 2010 at 11:58 pm

    Ooh! Love that one, James.

  11. 11 FredH
    April 29, 2010 at 8:53 pm

    Hmm. If it’s a statue of a suitably aerodynamic lifeform (bird, pterodactyl, dragon, Hawkman), can a crystal living statue fly? If weight is an issue, how about a statue of said lifeform with ridiculously oversized wings? PHYSICS SAYS: THIS WORKS!

  12. April 29, 2010 at 9:22 pm

    Sure! Just bump up the experience point progression to use the elf’s advancement table and you’re good to go. Fly, my statues, fly!

  13. 13 FredH
    April 30, 2010 at 2:42 pm

    Cool! Okay, how about a living, flying, all-moving-parts-working statue OF A BALLISTA? COVERED WITH SPIKES! WITH CLAWS!

  14. April 30, 2010 at 2:50 pm

    That will require a premium membership for an additional $10/month.

  15. 15 Scott LeMien
    July 28, 2011 at 1:41 pm

    Finally I get a chance to use this awesome kit. Now that I wuv him he is certain to die a horrible death.

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