Archive for May 5th, 2010


Red Box Workshop: The Blink Dog PC


Blink Dog

Now you see it, now it's behind you chomping you on the ass.

Blink dogs are large, highly intelligent wild canines that resemble dingoes. They have a unique ability to teleport freely across short distances. While most blink dogs prefer to remain in the company of their own kind, a few choose to leave the pack for their own reasons—such as wanderlust or love of a human partner—while others may be cast out for some terrible crime. Their doggish need to belong to a group often leads these blink dogs to join forces with bands of human or demi-human adventurers.

The prime requisite for a blink dog is Dexterity. A blink dog character whose Dexterity score is 13 or higher will receive a bonus on earned experience.

RESTRICTIONS: Blink dogs use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 8th level of experience. Blink dogs are nimble and thick-skinned; this grants them a base AC of 5, but they may not wear armor or shields, nor may they use weapons. Their lack of opposable thumbs also limits their ability to use other magic items; rings don’t fit on their paws, for example, while they require another character’s help to drink a potion. Specific magic items, such as necklaces, may fit them at the DM’s discretion. Blink dogs must have a minimum score of 9 in Dexterity.

SPECIAL ABILITIES: Blink dogs have a natural bite attack that inflicts 1d6 points of damage on a successful attack; this increases to 2d4 at level 5 and 2d6 at level 8. Due to the blink dog’s magical nature, this bite attack counts as a magic weapon for the purpose of damaging opponents that can only be hit by magic weapons. Blink dogs may “blink” both at the start and at the end of their initiative. “Blinking” allows the blink dog to teleport to a location within line of sight that is no more than (level x 10) feet away. A blink dog’s instincts protect it from teleporting into a solid object. All blink dogs speak Common, Blink Dog and the alignment language or dialect of the character.

SAVING THROWS: As fighters.


ADVANCEMENT: As per the fighter advancement table.

Past Adventures of the Mule

May 2010

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