Red Box Workshop: The Blink Dog PC


Blink Dog

Now you see it, now it's behind you chomping you on the ass.

Blink dogs are large, highly intelligent wild canines that resemble dingoes. They have a unique ability to teleport freely across short distances. While most blink dogs prefer to remain in the company of their own kind, a few choose to leave the pack for their own reasons—such as wanderlust or love of a human partner—while others may be cast out for some terrible crime. Their doggish need to belong to a group often leads these blink dogs to join forces with bands of human or demi-human adventurers.

The prime requisite for a blink dog is Dexterity. A blink dog character whose Dexterity score is 13 or higher will receive a bonus on earned experience.

RESTRICTIONS: Blink dogs use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 8th level of experience. Blink dogs are nimble and thick-skinned; this grants them a base AC of 5, but they may not wear armor or shields, nor may they use weapons. Their lack of opposable thumbs also limits their ability to use other magic items; rings don’t fit on their paws, for example, while they require another character’s help to drink a potion. Specific magic items, such as necklaces, may fit them at the DM’s discretion. Blink dogs must have a minimum score of 9 in Dexterity.

SPECIAL ABILITIES: Blink dogs have a natural bite attack that inflicts 1d6 points of damage on a successful attack; this increases to 2d4 at level 5 and 2d6 at level 8. Due to the blink dog’s magical nature, this bite attack counts as a magic weapon for the purpose of damaging opponents that can only be hit by magic weapons. Blink dogs may “blink” both at the start and at the end of their initiative. “Blinking” allows the blink dog to teleport to a location within line of sight that is no more than (level x 10) feet away. A blink dog’s instincts protect it from teleporting into a solid object. All blink dogs speak Common, Blink Dog and the alignment language or dialect of the character.

SAVING THROWS: As fighters.


ADVANCEMENT: As per the fighter advancement table.


16 Responses to “Red Box Workshop: The Blink Dog PC”

  1. 1 Scott LeMien
    May 5, 2010 at 5:20 pm

    Blink Dogs? Sheesh, that has little to no exploit potential, the main reason for playing monster PCs. Ideas: Slaad, Celestial Dragons (awesome breath weapon!), Githyanki, Modron, Medusae, vampires.

  2. 2 Naked
    May 5, 2010 at 6:20 pm

    Upon the appearance of a Displacer Beast, the Blink Dog must peel off from the group and immediately take it on, as an arch-nemesis.

  3. May 5, 2010 at 6:21 pm

    Blink Dogs? Sheesh, that has little to no exploit potential, the main reason for playing monster PCs. Ideas: Slaad, Celestial Dragons (awesome breath weapon!), Githyanki, Modron, Medusae, vampires.

    I work hard to remove each new class’s exploit potential, so I’m sure that my version of the PC Slaad will leave you unsatisfied.

  4. May 5, 2010 at 6:28 pm

    The roleplaying potential in the love of a blink dog PC for his human master is oh so tempting. Die, Gael Ur-Boss, so that I can replace you with a mutt!

  5. May 5, 2010 at 6:54 pm

    Tavis, you know very well that it’s perfectly legitimate Old School behavior to alternate between two or more PCs. So what’s with the urge to self-immolate?

  6. 6 James
    May 5, 2010 at 7:55 pm

    Self-immolation is even more perfectly legitimate Old School behavior, though seldom intentional.

  7. 7 Naked
    May 5, 2010 at 7:57 pm

    We should roll up alternate Blink Dogs and go adventure as a pack. It will be hilarious tugging sacks of gold up stairs.

  8. 8 Greengoat
    May 5, 2010 at 9:45 pm

    Now you need to create some blink-dog specific artifacts like The Squeaky Bone of Doom.

    I can foresee the tomfoolery that will ensue if our group is left to think up a Blink-doggish accent.

    Talking dogs:

  9. May 6, 2010 at 4:06 pm

    Who doesn’t love the Venture Bros?

    As to items specific to blink dogs, I think collars are the way to go. They can also wear pretty much anything that doesn’t have to attach to a specific body part: amulets, scarabs, medallions, phylacteries, etc, with amulet-type items attached to a collar and phylacteries tied to any convenient body part. You could also argue that a belt and girdle wrapped around a blink dog’s midsection would work normally.

  10. 10 Naked
    May 6, 2010 at 7:18 pm

    The dog would be at the mercy of its handlers. I’ve seen enough pugs and lap dogs around here dressed in bizarre things. It seems they’d be appreciative of blink powers to teleport away from the shame.

  11. May 6, 2010 at 8:05 pm

    That is, in fact, the primary non-combat function of the blinking power. It’s better than casting protection from fuzzy sweaters!

  12. May 6, 2010 at 10:47 pm

    You could use the Mystic Unarmed Attack Equivalents Table, instead of Blink Dogs just being able to damage any old monster at all.

  13. May 7, 2010 at 3:11 pm

    I gather that the Mystic is the Mentzer Companion equivalent of the AD&D monk? How does that particular table work?

  14. May 8, 2010 at 11:28 am

    It’s in the RC, but yeah.
    At level 2, hands = silver weapons.
    5 = +1 weapon
    8 = +2 weapon
    11 = +3 weapon
    14 = +4 weapon
    16 = +5 weapon
    No actual bonus to hit, just the ability to hit monsters that need that level of magical weapon to be hit. You’d have to tweak the table if your class has level limits, etc.

  15. May 10, 2010 at 7:24 pm

    Looks good. Recommended for use with the Blink Dog PC!

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