Following up on Part I of the discussion, here’s a draft Mean Profit per Challenge Rating chart for the Moldvay Basic rules, showing gold per hit-die in a lair. As a player, I want to know who to kill and what stuff I should take.
Avoiding any monsters which can murder you just by thinking about it, the juiciest targets are Dwarves (by a huge margin!), Troglodytes, Gnolls, and Hobgoblins.
Explanatory notes are at the very bottom of this post. Expert Set monsters are a little harder to gauge, so I’ll do them later.
HIT DICE | MODIFIED HIT DICE | NUMBER | LEADERS | LAIR TOUGH | TYPE | TREASURE | PROFITABILITY | |
dragon white | 6 | 12 | 2.5 | 0 | 30 | H | 50000 | 1666.67 |
dragon black | 7 | 14 | 2.5 | 0 | 35 | H | 50000 | 1428.57 |
dragon green | 8 | 16 | 2.5 | 0 | 40 | H | 50000 | 1250 |
dragon blue | 9 | 18 | 2.5 | 0 | 45 | H | 50000 | 1111.11 |
dragon red | 10 | 20 | 2.5 | 0 | 50 | H | 50000 | 1000 |
dragon gold | 11 | 22 | 2.5 | 0 | 55 | H | 50000 | 909.09 |
dwarf | 1 | 1 | 22.5 | 5.5 | 28 | G | 25000 | 892.86 |
troglodyte | 2 | 3 | 22.5 | 67.5 | A | 17000 | 251.85 | |
medusa | 4 | 8 | 2.5 | 20 | F | 5000 | 250 | |
shadow | 2 | 4 | 6.5 | 26 | F | 5000 | 192.31 | |
gnoll | 2 | 2 | 10.5 | 21 | D | 4000 | 190.48 | |
bandit | 1 | 1 | 82.5 | 9 | 91.5 | A | 17000 | 185.79 |
hobgoblin | 1 | 1 | 14 | 15 | 29 | D | 4000 | 137.93 |
giant rat | 0.5 | 0.5 | 16.5 | 8.25 | C | 1000 | 121.21 | |
Doppelganger | 4 | 6 | 3.5 | 21 | E | 2500 | 119.05 | |
carrion crawler | 3 | 5 | 2 | 10 | C | 1000 | 100 | |
orc | 1 | 1 | 35 | 5 | 40 | D | 4000 | 100 |
lizard man | 2 | 2 | 21 | 42 | D | 4000 | 95.24 | |
wight | 3 | 5 | 4.5 | 22.5 | B | 2000 | 88.89 | |
owl bear | 5 | 5 | 2.5 | 12.5 | C | 1000 | 80 | |
ghoul | 2 | 3 | 9 | 27 | B | 2000 | 74.07 | |
rat | 0.13 | 0.13 | 27.5 | 3.44 | L | 250 | 72.73 | |
ogre | 4 | 4 | 7 | 28 | C+ | 2000 | 71.43 | |
elf | 1 | 2 | 13 | 9 | 35 | E | 2500 | 71.43 |
halfling | 2 | 2 | 12.5 | 4.5 | 29.5 | B | 2000 | 67.8 |
Were-tiger | 5 | 8 | 2.5 | 20 | C | 1000 | 50 | |
Were-bear | 6 | 9 | 2.5 | 22.5 | C | 1000 | 44.44 | |
harpy | 3 | 5 | 5 | 25 | C | 1000 | 40 | |
minotaur | 6 | 6 | 4.5 | 27 | C | 1000 | 37.04 | |
gargoyle | 4 | 6 | 5 | 30 | C | 1000 | 33.33 | |
thoul | 3 | 6 | 5.5 | 33 | C | 1000 | 30.3 | |
Were-boar | 4 | 7 | 5 | 35 | C | 1000 | 28.57 | |
bugbear | 3 | 3 | 12.5 | 37.5 | C | 1000 | 26.67 | |
gnome | 1 | 1 | 22.5 | 15 | 37.5 | C | 1000 | 26.67 |
Were-wolf | 4 | 6 | 7 | 42 | C | 1000 | 23.81 | |
Were-rat | 3 | 5 | 9 | 45 | C | 1000 | 22.22 | |
goblin | 1 | 1 | 33 | 17 | 50 | C | 1000 | 20 |
driver ant | 4 | 6 | 14 | 84 | (N/A) | 1650 | 19.64 | |
berserker | 1 | 1.5 | 82.5 | 123.75 | B | 2000 | 16.16 | |
neanderthal | 2 | 2 | 25 | 12 | 62 | C | 1000 | 16.13 |
stirge | 1 | 2 | 19.5 | 39 | L | 250 | 6.41 | |
kobold | 0.5 | 0.5 | 33 | 5.5 | 22 | J | 25 | 1.14 |
Couple observations:
- Holy moly, Dwarves. They really, really said bad things about your momma. Let’s get ’em.
- Also: Giant Rats. Who knew?
- Bandits have good treasure, but it’s only found in the wilderness, so the mean Number Appearing shoots sky high. They’re still pretty good targets though. Leaders is an estimate only.
- For similar reasons, Berserkers are a huge headache. According to the Mentzer challenge calculations, Berserkers have the most dangerous lair of all. Which probably points to the weakness of Mentzer’s approach, but hell: everyone feared the Reavers, now we know why.
- The Halfling monster entry seems to suggest that most of the people in their village are non-combatants, so I’m only looking at the 2 HD militia members and their leader.
- For the most part, the Treasure Tables as-written are for chumps. If you want to get ahead in this game, the DM or the module has to hand you heaping spoonfuls of gold.
Explanatory notes:
- Everything here is the mean average.
- “Modified Hit Dice” reflects the Mentzer method described in this post.
- “Number” is Number Appearing.
- “Leaders” reflects any Hit Dice of leaders listed in the monster description.
- “Lair Toughness” reflects (Number Appearing * Modified Hit Dice) + Leaders.
- “Profitability” is the mean Treasure value divided by Lair Toughness
- In Moldvay, wilderness lairs have five times the Number Appearing.
- Your Dungeon Master’s mileage may vary.
Also: Giant Rats. Who knew?
Well, I did. Because I read your last post.
Wealthier than Kobolds, yes: but the sixth most profitable enemy in D&D (excluding Dragons, Medusas, and Shadows) ?
No wonder Dwarves are always getting attacked. They’re the wealthy dudes in a bad neighborhood.