18
May
10

pillaging by the numbers pt 2

Following up on Part I of the discussion, here’s a draft Mean Profit per Challenge Rating chart for the Moldvay Basic rules, showing gold per hit-die in a lair.  As a player, I want to know who to kill and what stuff I should take.

Avoiding any monsters which can murder you just by thinking about it, the juiciest targets are Dwarves (by a huge margin!), Troglodytes, Gnolls, and Hobgoblins.

Explanatory notes are at the very bottom of this post.  Expert Set monsters are a little harder to gauge, so I’ll do them later.


HIT DICE MODIFIED HIT DICE NUMBER LEADERS LAIR TOUGH TYPE TREASURE PROFITABILITY
dragon white 6 12 2.5 0 30 H 50000 1666.67
dragon black 7 14 2.5 0 35 H 50000 1428.57
dragon green 8 16 2.5 0 40 H 50000 1250
dragon blue 9 18 2.5 0 45 H 50000 1111.11
dragon red 10 20 2.5 0 50 H 50000 1000
dragon gold 11 22 2.5 0 55 H 50000 909.09
dwarf 1 1 22.5 5.5 28 G 25000 892.86
troglodyte 2 3 22.5
67.5 A 17000 251.85
medusa 4 8 2.5
20 F 5000 250
shadow 2 4 6.5
26 F 5000 192.31
gnoll 2 2 10.5
21 D 4000 190.48
bandit 1 1 82.5 9 91.5 A 17000 185.79
hobgoblin 1 1 14 15 29 D 4000 137.93
giant rat 0.5 0.5 16.5
8.25 C 1000 121.21
Doppelganger 4 6 3.5
21 E 2500 119.05
carrion crawler 3 5 2
10 C 1000 100
orc 1 1 35 5 40 D 4000 100
lizard man 2 2 21
42 D 4000 95.24
wight 3 5 4.5
22.5 B 2000 88.89
owl bear 5 5 2.5
12.5 C 1000 80
ghoul 2 3 9
27 B 2000 74.07
rat 0.13 0.13 27.5
3.44 L 250 72.73
ogre 4 4 7
28 C+ 2000 71.43
elf 1 2 13 9 35 E 2500 71.43
halfling 2 2 12.5 4.5 29.5 B 2000 67.8
Were-tiger 5 8 2.5
20 C 1000 50
Were-bear 6 9 2.5
22.5 C 1000 44.44
harpy 3 5 5
25 C 1000 40
minotaur 6 6 4.5
27 C 1000 37.04
gargoyle 4 6 5
30 C 1000 33.33
thoul 3 6 5.5
33 C 1000 30.3
Were-boar 4 7 5
35 C 1000 28.57
bugbear 3 3 12.5
37.5 C 1000 26.67
gnome 1 1 22.5 15 37.5 C 1000 26.67
Were-wolf 4 6 7
42 C 1000 23.81
Were-rat 3 5 9
45 C 1000 22.22
goblin 1 1 33 17 50 C 1000 20
driver ant 4 6 14
84 (N/A) 1650 19.64
berserker 1 1.5 82.5
123.75 B 2000 16.16
neanderthal 2 2 25 12 62 C 1000 16.13
stirge 1 2 19.5
39 L 250 6.41
kobold 0.5 0.5 33 5.5 22 J 25 1.14

Couple observations:

  • Holy moly, Dwarves.  They really, really said bad things about your momma. Let’s get ’em.
  • Also: Giant Rats. Who knew?
  • Bandits have good treasure, but it’s only found in the wilderness, so the mean Number Appearing shoots sky high. They’re still pretty good targets though.  Leaders is an estimate only.
  • For similar reasons, Berserkers are a huge headache. According to the Mentzer challenge calculations, Berserkers have the most dangerous lair of all. Which probably points to the weakness of Mentzer’s approach, but hell: everyone feared the Reavers, now we know why.
  • The Halfling monster entry seems to suggest that most of the people in their village are non-combatants, so I’m only looking at the 2 HD militia members and their leader.
  • For the most part, the Treasure Tables as-written are for chumps.  If you want to get ahead in this game, the DM or the module has to hand you heaping spoonfuls of gold.

Explanatory notes:

  • Everything here is the mean average.
  • “Modified Hit Dice” reflects the Mentzer method described in this post.
  • “Number” is Number Appearing.
  • “Leaders” reflects any Hit Dice of leaders listed in the monster description.
  • “Lair Toughness” reflects (Number Appearing * Modified Hit Dice) + Leaders.
  • “Profitability” is the mean Treasure value divided by Lair Toughness
  • In Moldvay, wilderness lairs have five times the Number Appearing.
  • Your Dungeon Master’s mileage may vary.

3 Responses to “pillaging by the numbers pt 2”


  1. 1 N.
    May 18, 2010 at 5:09 pm

    Also: Giant Rats. Who knew?

    Well, I did. Because I read your last post.

  2. May 18, 2010 at 7:54 pm

    Wealthier than Kobolds, yes: but the sixth most profitable enemy in D&D (excluding Dragons, Medusas, and Shadows) ?

  3. May 20, 2010 at 12:33 am

    No wonder Dwarves are always getting attacked. They’re the wealthy dudes in a bad neighborhood.


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