The image of the super-hero cutting a swath of destruction and mayhem through a troop of goblins is a key D&D trope. But how to simulate an overpowering attack in the confines of abstract combat rounds? The increasing “to hit” ability of the fighting-man (paired with better saves) captures the hero’s increasing prowess. But simulating combat vs. multiple enemies requires an additional mechanic – hopefully one that lets players be awesome(1). Otherwise a 10th level fighter takes eight rounds to slay eight goblins every time, and that is not awesome.
AD&D addresses this in two ways. Fighters get multiple attacks as the gain levels, and versus enemies of less than one hit dice they get an additional attack each round per level. This allows a lord to indeed put down eight goblins in a round or two.
Another more random possibility: a variation on Zak’s kung-fu points, where hitting your number could mean, for instance, that damage you do in that round applies to all enemies within melee range.
A third approach is seen in Empire of the Petal Throne. Once a hit has been determined in EPT, the damage (number of dice rolled to determine damage) in part depends upon the relative level of the combatants, so:
The example included in the rules extends the possibilities: damage can be applied across multiple enemies. The example is worth quoting, since it is open to multiple interpretations:
This becomes important in melees in which an advanced level character fights more than one low-level opponent. Fighting three Kurgha (one die creatures), a 9th level warrior rolls four dice. If he scores a total of 18 or better, he kills them all, since thier maximum total hit dice cannot exceed 18 points. A 4th level fighter does 2 dice damage to these same creatures, and the referree then rolls to determine the hit dice the three kurgha can take: let us say a 6, a 4, and a 2, totalling 12. If the fighter scored a total of 10 on his two dice, he would kill the weakest two Kurgha and leave the strongest one with only 2 points remaining!
How this works in mixed-level opponent situations is left as an exercise for the reader. One fallout of this system – any 10 hit die creature could in theory slay a group of 1st level players in one round with the swipe of a claw…
Do you have an alternate or favorite way to allow fighting-men characters to be awesome? Feel it is unnecessary? Please add in comments!
(1) ”Awesome” here is a shortcut for “engaging play” – awesome could be spearing two orcs at once, an epic fumble, or whatever fun and unexpected thing the dice and situation dictate, as long as it captures the attention and imagination of the players at the table.