On the official Dungeons & Dragons website, Wizards of the Coast is publishing a series of articles by Uri Kurlianchik, whose day job is teaching D&D to kids at Israeli schools and community centers. I’ve long heard that there is a thriving afterschool-D&D scene, and these articles are the most in-depth glimpses from that scene that I’ve seen in English. (Due to my low Intelligence score, I am unable to read any other languages.)
Character Generation talks about getting started when playing with kids. Interesting quote:
I recommend using this stage to give each player’s character a pet. Kids love pets. You should love them too because they create more opportunities for roleplaying, can save the group when the situation seems desperate, and add flavor and a chance for some goofy jokes to your game (passive-aggressive cat anyone?).
D&D Kids: Combat Encounters talks about battles, a subject near and dear to the hearts of the kids in our afterschool program as well. Interesting quote:
Younger kids (ages 7-8) often get very involved in fast-paced and exciting games. This is a good thing, but it is important to ensure they don’t get carried away and lose sight of reality. I recently joined the respectable club of people who had a shoe thrown in their face. The target wasn’t me, per se, but rather an evil wizard who taunted one of the heroes. However, it was not the wizard who took a purple shoeprint to the face, but me. So be careful—always be watchful for kids who get overly excited, and make sure to curb their enthusiasm. You should also be vigilant for friction between kids in and out of game. Disagreements in-game can lead to bad blood in real life. Bad blood leads to arguments, which can lead to physical violence. Strangle this demon in the cradle by spilling cold water on young minds that get too hot.
D&D Kids: Rewards talks about the fun stuff about D&D – what the author sees as the carrot. Interesting quote:
For me, it is fascinating to see how a group of young children deal with the responsibility of managing nations and shaping the fates of thousands. Some kids really enjoy it. One group in particular has designed a new religion, wrote a bible for it, trained evangelists to spread it across the land, and eventually raised a fundamentalist oligarchy of some 15,000 humans, elves, and dwarves with towns named after heroes. This religion now has a Facebook group and a fair amount of likes. Also, it makes the Spanish Inquisition look cute in comparison….
Some kids are not serious. Some kids don’t come to play, but rather to socialize. Some kids do want to play, but their heads are up in the clouds. Some, likeBatman’s Joker, are a force of pure chaos. As a DM, it’s your duty to deal with them lest they deal with you (and your game!). The most traditional method of punishment is reduction of XP. Without a very good reason, don’t remove more than 50 XP at once—you want to warn the players, not cripple their characters. Severe transgressions, such as reading your DM notes, damage to people and property, or highly inappropriate remarks should be punished harshly. In rare cases, even the extreme measure of removing levels can be used, although this will often be a prelude to kicking the offender out of the group.
I hope to find time to say more about these articles soon; for now I’ll just point you to them as a very interesting parallel to the classes James & I are doing for kids the same age and at least theoretically using the same system (although both we and Uri diverge from canonical 4E in many places).