Archive for June 5th, 2011

05
Jun
11

treasure of the sierra loco

John Huston seems like the kind of DM who would make you count torches

While Tavis chills with Paul Jaquays, I spent the weekend with another gaming luminary, my mother, who was my very first player for all of ten minutes in 1985.  Mama Nostack’s verdict on Frank Mentzer’s Basic Set?  “This game is too complicated.”  (The breaking point was the 10% XP bonus calculation for having a high prime requisite.)

Anyway: my mom leads to Netflix leads to Bogart leads to Treasure of the Sierra Madre.  Throw a little At the Mountains of Madness in there, and you’ve got a basis for an Expert level adventure or two.

Douglas Niles’s much-maligned Dungeoneer’s Survival Guide devotes seven pages to mining as the basis of a campaign.  Naturally it’s hard to get title to land in civilized areas, so you’d have to light out for the borderlands or the unsettled wilderness, probably several days of overland travel during which time encumbrance might be a major issue.  There would, of course, be bandits and monsters in the wilderness requiring guards and Fighting Men.  You’d need trustworthy hirelings to work the mine (morale and charisma matters).   When you get back to town, there would be problems with tax collectors and claim jumpers eager for news of a profitable mine.  Inevitably the mine hooks into some lost mega-dungeon.

Come to think of it, dungeoneering is presumably the equivalent of mining in D&D World.  You follow a rumor of some tomb laden with riches, you delve into it repeatedly at great risk, and then you’ve got to cart your winnings back to town to replenish supplies without tipping off the Thieves Guild or rival adventurers keen to exploit the find for their own profit.

joesky tax: disgruntled hireling chart

When your hirelings (or henchmen) (or retainers) (you know what I mean) fail a morale check as a result of dungeoneering or mining, roll 2d6 + PC’s loyalty bonus to see how he or she breaks.

2 Hireling gets treasure-madness. Kills one or two NPC’s in the night, drives off the horses, and absconds with as much of the loot as possible.
3 to 5 Hireling feels his share isn’t commensurate to his hard work. Steals treasure from other hirelings. When the loss is discovered, hirelings must make a new morale check due to outrage and suspicion.
6 to 8 Hireling is grumpy and bitches about PC’s. Other hirelings swayed by his words.  Any hirelings who make a morale check after this guy get a -1 to the roll until conditions noticeably improve.
9 to 11 Back at town, hireling is indiscreet and blabs location of dungeon (mine) (etc.) at the local tavern. Next wandering encounter in the dungeon area is with NPC adventurers acting as claim jumpers.
12 Back at town, hireling tries to make himself feel better by spending ostentatiously. Attracts attention of tax collector, church, or Thieves Guild who wants a cut.

 

 




Past Adventures of the Mule

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