Archive for June 30th, 2011

30
Jun
11

the binocular thief

The Thief, right?  Nobody digs this class.  Every blog and every forum has about 20 different variations on the Thief.  Most of the complaints fall into three categories:

  1. The Thief is weak.  You cannot suck this much without professional training.
  2. The Thief bolts a weird-ass percentage skill system onto D&D, which is as elegant as a brick upside the head.
  3. The Thief doesn’t model the Grey Mouser very well.  (I’d argue, though, that it’s a pretty good fit for the ridiculous number of thieves in Dunsany’s Book of Wonder, which may have been the primary inspiration.)

So check it out: my theory is that the Thief wasn’t really meant to work as a class in its own right.

  • Debuts in Supplement I: Greyhawk
  • Greyhawk introduces AD&D style multi-classing for demi-humans, finally making sense of the OD&D Elf
  • All demi-humans are eligible to take levels in Thief
  • All demi-humans have strict level caps . . . but unlimited advancement in the Thief class (even in 1e)
  • All demi-humans get sick Thief skill adjustments
  • The Thief is pretty much a joke at low levels, so the demi-human is getting half XP in the main class for little benefit.  Maybe this is a handicap to compensate for the demi-human’s racial bonuses over a Level 1 human character.
  • By Levels 7-9 or so, the Thief no longer stinks out loud, and this is approximately when the demi-human hits a level cap in a “real” class.  Thus the Thief class becomes viable around the time the demi-human has nothing better to do. (Halflings hit the level-cap earlier, but their insane Thief bonuses are like having an extra level or two of Thief so they’re viable earlier.)
  • In Greyhawk your XP will always be divided by your number of classes, even after you hit the level cap.  So a Halfling Fighter/Thief who’s hit level 4 as a Fighter is still only going to be getting half-XP to devote to the Thief class . . . which may explain why the Thief XP chart is so ridiculously easy to level.

I mean, I can’t help you if you think the Thief’s percentage score ability thing is a kludge implemented without any forethought (it obviously was), or if you think that the Thief absolutely must model the Grey Mouser (it mustn’t).

But looking at the Thief as a component of a multi-class character, rather than as an independent class in its own right, helps me understand why the class was designed in such a weird way.

No Joesky tax today because I am late for work.




Past Adventures of the Mule

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