devious wessex trap

I am currently engaging in a real-life hexcrawl of Jeff Rients’s Wessex campaign setting.

map copyright Jeff Rients

Now, Jeff made some mapping errors, I think.  Hexes 0113 and 1004 are both hilly as fuck, 1004 especially.  Most of the line between 1310 and 1403 isn’t as hilly as depicted.  But also, the roads are wrong.  Here is a rough sketch.

Also, the City of Christminster, in addition to housing the invisible college of wizardry, perhaps with Roger Bacon as its master, harbors Wagon Pixies who set cunning traps for outlanders.  To wit:

The discerning eye will notice that, due to the slope, you not only have to find Reverse, but have to be going really fast to overcome gravity.  But if you mis-shift into First Gear, that means you will smash into the lower car.  If, however, you manage to get into Reverse, you will race back into the wall.  Either way, you must Save versus Liability at -5.

Maps of an Anarchy-period keep, Tintagel Castle, and Merlin’s Cave to follow next time I get wifi, which may be after I get back.

8 Responses to “devious wessex trap”

  1. 1 FredH
    November 8, 2011 at 9:00 pm

    Okay, this inspires interest. Does Rients have a basic setting document there somewhere? I’m paging through his posts and not spotting one.

  2. November 8, 2011 at 9:14 pm

    A Wessex Manifesto. Briefly, Jeff’s idea seems to be to take the Anarchy period in British history, most of which is being fought in and around Cornwall, and use it as a background for some entertaining, but apparently pretty vanilla, D&D dungeon delving.

    Fred, if you have an interest in historical D&D games, you might want to check out the HR supplement series from the 2e era. I’m a fan of the stuff on the Celts, the Vikings, and Charlemagne’s Paladins. Unfortunately, all of these kind of fail in the area of, “Okay, Vikings are awesome, but where are their dungeons and traps?” Turning the historical setting into your typical D&D zaniness is kind of rough. From afar, it seems like Rients is having the same problem (though I doubt he regards it as a problem!) – in that he’s got all this snazzy stuff about Geoffrey of Anjou, and William Marshal, etc., but most of the players are just running around trying to kill Giant Lobster Mermaids in the catacombs.

  3. 3 Invincible Overlord
    November 8, 2011 at 9:53 pm

    You should know that a patron in a far off city will pay handsomely for a few packs of oregano or roast beef flavored chips.

  4. November 8, 2011 at 10:11 pm

    Having the Invincible Overlord as a patron is payment enough. I have been having many problems finding suitable kebabs, myself. But I will dedicate myself to the quest.

  5. November 8, 2011 at 10:14 pm

    I bought every one of those 2nd edition, green-covered historical source books — my favorite being the 15th and 16th century France one called “The Mighty Fortress” — but my high school gaming group at the time was more interested in playing psychotic dark elf murderhobos than running around like characters in a Dumas novel.

  6. November 8, 2011 at 10:31 pm

    I think some of those roads might be post-Roman.

    But yeah “apparently pretty vanilla, D&D dungeon delving” is a reasonable assessment of what I’m trying to do. What I’m shooting for is historically -inflected- D&D rather than “you are there” historical gaming. Though the first leg of the campaign, ran at my local gamestore with ridiculously hacked Holmes Basic rules, involved a little more of the actual civil war going on.

  7. November 8, 2011 at 11:07 pm

    “Vanilla D&D dungeon delving” is by no means intended as a knock. I think it is the most rewarding and promising way to play D&D.

    My theory is that the English system of roundabouts is so horribly disorienting, particularly around “Christchurch,” that they must be the result of several millenia of effort. The Romans probably wanted Boudicea to get horribly lost.

  8. November 9, 2011 at 4:50 am

    James, I love your posts.
    You’re going to Restormel, right? I hope it’s open. And Dartmouth and Pendennis Castles are out of period but delightful.

    I’d’ve liked to meet you, but I left hex 1303 last week and am back in France.

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Past Adventures of the Mule

November 2011

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