Why do we not use the video embed feature in OSR blogs more often? Greengoat knows much about death metal that is 100% relevant to D&D, and I am psyched to see Cyclopeatron posting again and the opposite of disappointed that so many of his recent posts have just been videos. Being not very cool myself, but not wanting to let that hold me back, I lifted this one off story-games’s Stuff to Watch thread:
Things I get from this:
- Given that D&D is the apocalypse, this is what it looks like. Magnificent horses and beat-up cars, ancient walls with spray-painted graffiti. The city of Greyhawk is like Dubai: an oasis of wealth formed at the place where riches can be extracted from a hole in the ground. All the wilderness around it should reveal, like the one-time Fertile Crescent, the consequences of having been civilized for thousands of years in which adventurers irrigated fields with salt water and let goats graze at will and used flaming oil to solve their problems.
- Since I should be busily promoting the Dwimmermount Kickstarter which launches on Friday, allow me to point out that the way James’ work inspired me to drive this home in Sunday’s game was to tell the players: “The statues you find in the dungeon all have had their heads replaced by that of Turms Termax. You recognize his face because it stares down on you all the time, in various states of crumbling ruin. The most remarkable thing about the mountain of Dwimmermount you climbed up to get here is that this is the only peak you have ever seen that isn’t carved with Turms’ head, Mount Rushmore-style.”
- This is brazenly stolen from Gene Wolfe’s Book of the New Sun; tip of the hat to Play Unsafe for teaching me to go with the first, most obvious and derivative thing you can think of when playing an RPG because your goal is to hit the primal chords that others can riff off and maybe even be surprised by if they haven’t chewed over all the same stuff you have.
- Part of why I love Dwimmermount is that the presence of Typhon alongside Turmax in the pantheon is evidence that James has been chewing the same Wolfean roots, which is entirely appropriate because Gene is explicit about New Sun being an extended love letter to The Dying Earth just like Gygax’s work. It’s not like James is being coy about this either, Shadow & Claw is right there on his what I’m reading list.
- There is a room on the first level of Dwimmermount, which no party I know of has discovered yet, whose central mystery is straight jacked from another of my favorite foundational D&D sources. I am deeply impressed that James has the confidence to know that filing the serial numbers off of the stuff he steals will ruin what makes them perfect.
- What this taught me to do: the party is confronted by a Thuvian metal door at the entry to the dungeon, no visible handle or knocker or anything. They cast read languages so I decide that yes, they can now see letters damascened into the metal using alloys indistinguishable to the unaided eye. “What language are these in?” they ask. I suspect the correct answer is ‘have you ever seen ancient Thuvian?’ but I want everyone to be in on the fun; that’s why I argued for eliminating infravision in ACKS and make all my intelligent swords compulsively talk out loud even if they also have telepathy. So I say “it’s in Common, which is the language of the ancient Thuvians. All sentients you know about are born knowing how to speak this language.” OK now the players want to know what it says. “Speak Friend and Enter,” of course.
- The priceless thing about this: they still wound up using knock to get past the door. The glory and the tragedy of RPGs is that giving the players a clue that is totally obvious to you is often functionally equivalent to giving them a puzzle with no hints whatsoever.
- Back to the MIA video. The power she gets from having her face uncovered is the same OD&D affords you when you say “no, none of us are playing generic fighters in this edition; those guys are fighting-men, my character is a fighting-woman“. James’ text brought these possibilities alive for me too; in the room I’m hinting about, he specifies that the face on the wall is the face of a Man. (Note how Carcosa squeezes even more juice out of this: is it the face of a White Man or a Green Man?) When the players found the statue my play-by-post group hauled out of the dungeon three years previously, this attention to gender deepened the mystery: did they haul the one statue of a Woman up the stairs and leave the Men behind because it was the only one not defaced with Turms’ head, or due to some deeper significance?* And would it be more or less creepy if Turms had slapped his beardy visage on all the statues regardless of gender? Instead it looks like he cast himself as five ancient male gods, and then apparently replaced one of the statues wholesale with that of his lover. Was the missing statue also that of a woman?
The other thing I should be promoting is that tomorrow night, Wednesday 2/29, is the last installment of Games that Can’t be Named at the Soho Gallery for Digital Art. True to form, I can neither confirm nor deny that we will be playing Dwimmermount with some non-disclosed ruleset or another.
However, it is known that I will be refereeing an expedition into this great dungeon on Saturday evening at the Brooklyn Strategist using the Adventurer Conqueror King System. I’ve claimed for myself the honor of inaugurating a series of events in which a host of other NYC-area GMs will present their own takes on James’ opus, which will run each Saturdays for at least as long as the Kickstarter campaign – 3/3 (me), 3/10 (Paul Hughes), 3/17 (50% chance of John Stavropoulous), 3/24 (I hope Eric Minton so that he has less time for writing stuff that drives ACKS off the top slot at RPG.now), and 3/31, 4/7, and 4/14 all to be determined.
If you’re not in NYC, James will be running games via G+. More about all this soon.
* ACKS points to the correct answer; as I recall, we hauled out that statue because we thought we could sell it for more than the others.