07
Apr
12

Mixing Virtual and In-the-Room Players in a RPG Session

Tomorrow, Saturday April 7th from 3pm to 6pm Pacific Daylight Time, I will be running a Dwimmermount session using Adventurer Conqueror King on G+. In addition to the usual 4 other players that G+ bandwidth supports, my son Javi and from 1-4 of his cousins aged 10-14 will be joining the party.

When I played 4e with George Strayton’s group, one of the players was often George’s brother in LA, participating via videoconference. In this case, there were so many more people physically present that having one there virtually didn’t make much of an impact. I am interested to see what it will be like with a more even mix of PCs in the room and not. Does anyone else have experience with a similar setup?

As someone who likes to play with big tables, one of G+’s limitations that I chafe at the most is the bandwidth restriction that causes video to break down after about five different channels are active. However, a promising way around this is to have each channel represent multiple players. Following up on my recent exploration of using callers, presumably each group of people gathered around a computer would have one of them announcing their sub-party’s action to the Judge, who coordinates the inputs of everyone on G+ (as well as the players in the room with the Judge) and then describes the results to all.

This is something I’ll be looking to experiment with more in weeks to come. For now, if you’re interested and available Sat April 7th from 3-6 PM Reno, Nevada time  (which is to say, Sunday April 8 from 7-10 AM Seoul time) let me know in the comments or drop me a line at tavis.allison@gmail.com – if you can get some other players together to play in the room with you while we G+ with the players in the room with me, so much the better!

ADDENDUM: We’ll roll PCs at the start of the session, or you’re welcome to use a first- or second-level character from whatever fantasy RPG you like; I’ll work up more detailed FLAILSNAILS conventions if there’s demand. We’ll do mapping on paper held up to the camera and to the people in the room; dice will be done physically by whoever is making the roll, we’ll trust you.


1 Response to “Mixing Virtual and In-the-Room Players in a RPG Session”


  1. April 8, 2012 at 3:16 am

    Lessons learned:
    1) Carrion crawlers are brutal by whatever name.
    2) Kids are upset if they are paralyzed and enslaved by ogres, but probably less so than if they were killed outright.
    3) People playing via G+ would like to have visuals of the people present in the room, but we had to get uncomfortably close together to get all three of us in the frame.
    4) Roleplaying a 4 Wisdom is fun!


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