But this year, fellow Mule author Greengoat posted his own doubtless-brilliant entry this past Friday. (I haven’t read Devil Gut Rock in hopes that I’ll actually have a chance to play it someday.) This gave me three whole days to produce my own entry! Fortunately, by recycling and updating my original entry — and with a brilliant artistic assist from Red Box New York player-cartographer Josh Krause — I’ve made the deadline and unleashed a horrid little package of tricks and traps onto the old school gaming universe.
For your gaming pleasure: The Vault of Illusion and the Cube of Power.
The Vault sums up, for me, a specific thread of old school play. It’s mean and unfair, but not in the sense that the referee has any personal animus toward the players. Rather, it’s structured to trick the players into getting themselves into trouble. While it’s not as vicious or deadly as the Tomb of Horrors, the same principles apply: the guy who built the place in-game (rather than the module writer, who built it out-of-game) did not have the adventurers’ best interests in mind!