Archive for May 25th, 2012


Not-so-Weird Tables: Starting Magic User Spells

Would you trust this guy to give your apprentice magic-user a proper education? (PS: I hear the movie is terrible)

This post on Planet Algol reminded me that my own game’s house rules for starting magic-user spells might be of interest to folks. (They’re derived from the Aquerra starting wizard spell tables, here.)

Note that one way of de-emphasizing the elf’s superiority to the magic-user at first level is to give the elf a single spell randomly rolled on a d12. (This also applies to homebrew hybrid casters like the thief-dabbler.) Watching the elf try to find a use for a spell such as floating disk or shield is an amusing exercise!

If these tables seem insufficiently dependent on the magic-user’s Intelligence score, feel free to allow additional rolls equal to the number of bonus languages the character receives for high Intelligence, or allow that many spells to be chosen by the player without resorting to a roll.

A starting magic-user begins play knowing three spells: an offensive spell, a defensive spell and a utility spell. Roll 1d6 on each of the following tables to determine which spells your magic-user has researched. (“Wizard’s Choice” indicates that you pick any one spell from the list you are currently rolling on.)

Offensive Spells
1: Charm Person
2: Light
3: Magic Missile
4: Sleep
5: Sleep
6: Wizard’s Choice

Defensive Spells
1: Hold Portal
2: Protection from Evil
3: Protection from Evil
4: Shield
5: Shield
6: Wizard’s Choice

Utility Spells
1: Detect Magic
2: Floating Disc
3: Read Languages
4: Read Magic
5: Ventriloquism
6: Wizard’s Choice

Past Adventures of the Mule

May 2012

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