somewhere deep in the wilderness
The weasels, distracted by the unexpected appearance of their look-out’s severed leg, left their captives unattended just long enough for Black Mariya, hidden on a ledge above, to hoist her two injured comrades out of the torture pit. The survivors fled from the caverns and hobbled through the crumbling autumn leaves, struggling desperately to get back to Port Sumac. A bitter squall of late October rain threatened to drench them to the bone. As they huddled huddled around a hastily-constructed fire, they reminisced about their fallen patrol leader, Vidar Blue-Cloak, pierced through both eyes by two arrows. “God, he was fat,” someone said.
mouse guard’s a lot of fun
(if you like it when mice suffer horribly)
Last night we finished up our three-session run of Mouse Guard, one of those RPG’s that calls out, “Run me more often!” from my shelf. (Others who clamor: Shadow of Yesterday, Trollbabe, Primetime Adventures.) Mouse Guard has been out long enough by now that it’s already found it’s audience, but damn if it isn’t an elegant, low-prep, easy-to-run game that (in my experience) always provides a session that is at the very least entertaining. The thing is written in a way to put me to sleep, and they’re kidding themselves if they think the audience is children, but it’s a damn fine game.
the honeycomb dispatch
A one-shot Mouse Guard scenario, with pre-generated characters, that plays out in about three hours give or take. Comes with character sheets, GM record forms, a map, and other stuff like that. I think this link ought to lead straight to downloading a zipped file folder. But I’m dumb with this stuff, so if it doesn’t work I apologize.