Archive for June, 2013

07
Jun
13

eating out with renfield

what’s he building in there? a slow cooker no doubt

I was at a holiday party with some folks at Tor a long while back, and the editors were telling me that (at that time) the big thing was the Supernatural Romance sub-genre, with Supernatural Tourism, Supernatural Buddy Comedy, and Superntural C++ Programming Manuals as close runners-up.  I guess this must have been around the time that Twilight hit the shelves and every book with a vampire on its cover was flying off the shelves.

With my recent interest in the 2004 game Vampire: the Requiem (haven’t hit half-life yet, unfortunately) I think I have invented THE BEST COOKING CHANNEL SHOW EVER.  Do you remember how in Dracula there was crazy old Renfield, who somehow concluded:

  1. Count Dracula eats humans
  2. Count Dracula lives forever
  3. If I eat humans, I will live forever
  4. Therefore I shall eat bugs

I propose a cooking show where “Renfield” travels to various picturesque cultures and eats their Scary Magic Food like a maniac – like a strict diet of nothing but this thing, whatever it may be – and at the end of the week reports whether he has gained magic powers.  ANTHONY BOURDAIN meets GHOST HUNTERS.

This is fucking bank.

05
Jun
13

the pulsating heart of AD&D

Skidoo, one of the regulars in our on-going Pendragon epic, wrote insanely awesome combat charts for how to play Advanced Dungeons & Dragons (1e) “by the book,” near as he can figure out.  Everything is explained in flowcharts.  Because Skidoo has done this, and has spent session after session watching his knight’s agenda go down in flames before the titanic incompetence of my own Sir Carabad, I must conclude that Skidoo is a masochist.  But a devilishly handsome one.

But the files are right here (36 meg PDF), and this is Skidoo’s explanation for what he’s done:

skidoo’s explanation for spending time away from his family

Hi.This is a combat flowchart for AD&D 1st Edition, by the book.  It attempts to include all the rules in the three core rule books (PHB, DMG, MM).Everybody playing AD&D 1E ignores some of these rules.  I wondered if it was possible to include all of them in a game, when I joined a campaign that attempted to play AD&D strictly by-the-book.  I created this flowchart to see how all the combat rules fit together, to see if it’s possible to play through combat with all the rules, and what that might look like.I admit it looks nuts.
This is not:
How to play AD&D.
How I play AD&D.
How you must play AD&D to play it right.
One other point:
Because a flowchart gives as much space to a rule that’s used 2% of the time as one that’s used 98% of the time, the format makes it look like there’s a lot of rules to deal with in every combat, when there aren’t.  Many of the rules would only come into play at higher levels.  Multiple attack routines are not an issue at low levels.  BtB psionics will hardly ever happen.
In a way, it reminds me of a heavily house-ruled Basic D&D game.  I imagine many DM’s combat resolution systems would actually look just as crazy if you laid them out like this.  It’s just that the decision points and sequences are so ingrained from years of play that they don’t have to think, “Okay now I’m noting all of the spells in order of # of segments” or whatever.
I don’t have a big philosophical purpose for doing this.  I did it just so I could get my head around how it (might) work.  Kind of like dissecting a frog.  Or drawing what I think the dissected frog looks like.  Use it as you will.  Please leave a message in the comments if you have a different reading of a rule, or know one that I missed.

Special thanks to DM Prata for his ADDICT document, to which this project owes a lot, especially the chart illustrating how multiple attack routines work.  And to the makers of the game.

when you meet the buddha, kill him and take his flower sermon

(These are my opinions, not Skidoo’s.)

What I fucking love about this chart is that, at least for me, it ends the OSR as a rabbinical quest for The True Game Text.  (I suppose the rabbinical quest to play the game “as Gary actually played it in the year ______” can go on indefinitely, until we get a bunch of people with Gygax Number 1 together to thrash out that beast.)  This is Advanced Dungeons & Dragons. Everything else is just monster descriptions, maps, and character classes, all of which are simply inputs to the engine which Skidoo has exploded out for study.  And, uh, frankly it looks kind of un-fun.

This chart also ends the Edition Wars, at least for me.  I never cared about that stuff as an adult, but as a kid, even though I was playing a game called “Advanced Dungeons & Dragons,” it was the Second Edition.  I had this sneaking suspicion key things from 1e, such as demon tits, had been left out.  But dugs of darkness aside, I think Skidoo has pretty much demonstrated why creating 2e was a good idea, even if you don’t like the specific game that emerged from that redesign process.  It probably explains why the OSR seems to love Labyrinth Lord / BX and games derived from it so much.

Also, for me, this document kind of ends the OSR as an outlook.  My earliest interest in the OSR came from the puzzling realization that, despite mucking around with it for years as a child and teenager, I had never actually played Dungeons & Dragons, to the extent that “playing Dungeons & Dragons” meant playing by the rules.  But what these charts show is that, very likely, nobody has ever played Advanced Dungeons & Dragons by the rules.  Back in 2008-2009, there was a lot of reminding ourselves about “rulings not rules” and “if the rules have gaps, fill them in yourself,” and that kind of thing, as a rebellion against the comparatively rigid styles of 3e and 4e play.  But damn, man: the same problem of rigidity existed in 1979!  And people solved it the way people always solve it: by making up their own stuff to route around the bullshit: the hell with level caps and encumbrance rules.

In other words, no one has played 1e, 2e, 3e, 4e, or (likely) 5e by the rules.  Gaming didn’t need to be saved.  It had been saved the whole time. (“Saved” here of course isn’t meant to be taken seriously.)

The other thing I wonder about, when looking at these charts, is about the design process in RPG’s.  I am, despite playing D&D almost exclusively for 5 years, a Forge guy at heart, and I do believe that game design is important: it’s why I love B/X so much, for example.  But these charts, man!  When I was 9 years old, we had the super-simple Mentzer Basic rules, and we couldn’t be bothered to actually understand the text, or even read it.  We made up our own rules as we needed them, and then broke them.  Years earlier, however, poor Gary or Dave or Larry Schick or Mike Carr or Zeb Cook or whoever else, was slaving away on Advanced Dungeons & Dragons 1e, with a zillion times more rules.  What’s the ratio of design effort in Lake Geneva to fun at your table?  I think us kids had a far better labor-to-fun payoff.  No matter how old you are, nothing beats Super Awesome Let’s Pretend Time.  And maybe that’s what, in practice, the players of 1e figured out too.

05
Jun
13

you must be this lucky to play, part 2

“I’ll work up how to do the math for 4d6 drop lowest arranged, but not today.”  Well, that was more than a year ago, and I can’t say I’ve really devoted myself to the project.  Frankly, I have failed you, dear trio of readers: it was much easier to re-learn Java to solve this problem by brute programming force rather than to re-learn probability.  The University of Illinois Math Department will probably come ’round demanding that I return my diploma…

Anyhow, I worked up a crappy little program to handle 4d6 arranged to taste for one million characters.  Surprisingly, even with that many data points there’s a lot of random noise in the second decimal place and a moderate amount of wobble in the first decimal place.  But I ain’t running this beyond a million characters.

Here are PDF’s of the charts below, in case, like me, you have trouble reading the way WordPress formatted the diagrams below.

advanced dungeons & dragons, 1979

As was pointed out in comments to the earlier blog post, 1e apparently uses 4d6 Drop Lowest Arranged to Taste as its default method of creating a character.

Several of these stat requirements are not specifically identified in the class description, but rather called out in the ability score charts. For example, if you have a Strength of 3-5, you can only play a Magic-User. Thanks to Olivier Fanton for pointing this out.

 

Class Min Stats 3d6 Straight 4d6 Dr. Low, Arr.
Cleric Str 6, Int 6, Wis 9, Con 6, Cha 6 61.28% 99.80%
Druid Str 6, Int 6, Wis 12, Dex 6, Con 6, Cha 15 2.87% 73.51%
Fighter Str 9, Wis 6, Dex 6, Con 7, Cha 6 58.30% 99.80%
Paladin Str 12, Int 9, Wis 13, Dex 6, Con 9, Cha 17 0.10% 24.19%
Ranger Str 13, Int 13, Wis 14, Dex 6, Con 14, Cha 6 0.16% 29.46%
Magic-User Int 9, Wis 6, Dex 6, Con 6, Cha 6 61.28% 99.80%
Illusionist Str 6, Int 15, Wis 6, Dex 16, Cha 6 0.37% 35.82%
Thief Str 6, Int 6, Dex 9, Con 6, Cha 6 61.28% 99.80%
Assassin Str 12, Int 11, Wis 6, Dex 12, Con 6 6.39% 93.51%
Monk Str 15, Int 6, Wis 15, Dex 15, Con 11, Cha 6 0.04% 13.15%
Bard Str 15, Int 12, Wis 15, Dex 15, Con 10, Cha 15; Fighter 5, Thief 5* 0.00%** 1.59%

 

* = Before becoming a Bard, characters would have to survive through 5 levels of Fighter and then 5 levels of Thief, totalling around 28,000 XP, before beginning Bard training. From our five years of weekly play, that would require about three years, assuming the character didn’t get killed or super-killed in the meantime.

 

** = The odds of the 1e Appendix II: Bard is actually 0.0017%. That is, if you rolled 1 million AD&D 1e characters using 3d6, you could expect to see 17 Bards occurring in nature using 3d6 in order.  

unearthed arcana, 1985

Unearthed Arcana has a lot of alternate ways to generate character stats. I have ignored these alternate methods, as I have ignored everything else in this book. I leave rolling 9d6 or whatever as an exercise for severely bored readers.

 

Class Min Stats 3d6 Straight 4d6 Drop Low, Arr.
Barbarian Str 15, (Wis 16), Dex 14, Con 15 0.14% 28.23%
Cavalier Str 15, Int 10, Wis 10, Dex 15, Con 15 0.03% 12.52%
UA Paladin Str 15, Int 10, Wis 13, Dex 15, Con 15, Cha 17 0.00%* 0.89%
Thief-Acrobat Str 15, Dex 16; Thief 5** 0.43% 35.74%

 

* = The actual number is 0.0002%, which means out of 1 million characters rolled up using 3d6 in order, a full 2 of them might expect to qualify for Paladin status in Unearthed Arcana rules.

 

** = Thief-Acrobat has to accumulate 10,000 XP as a Thief first. I don’t know how to assess how hard that is, but several players in the Glantri campaign have hit similar numbers after three years of play (and leaving many corpses of less-fortunate PC’s in their wake). 

 

dragonlance adventures, 1985

 

Class Min Stats 3d6 Straight 4d6 Drop Low, Arr.
Knight of the Crown Str 10, Int 7, Wis 10, Dex 8, Con 10 18.56% 97.94%
Knight of the Sword Str 12, Int 9, Wis 13, Dex 9, Con 10; Crown Knight 2 3.33% 84.90%
Knight of the Rose Str 15, Int 10, Wis 13, Dex 12, Con 15; Sword Knight 4 0.05% 27.60%
Tinker Gnome Gnome only*; Int 10, Dex 12 23.12% 99.90%

 

Note that, like the 1e Bard and the Thief-Acrobat, the Knights of the Sword or the Rose require you to advance in level to qualify.

 

* = The Tinker Gnome must first qualify to play a Gnome: Strength 6, Constitution 8, and a Wisdom no higher than 12; they also get a +2 to their Dexterity. These stat requirements and adjustments have been factored into the “Odds to Qualify” columns.

oriental adventures, 1985

Oriental Adventures explicitly says to roll 4d6 Drop Lowest Arranged to Taste as the way to create characters.

 

Class Min Stats 3d6 Straight 4d6 Drop Low, Arr.
Barbarian Str 15, (Wis 16), Dex 14, Con 15 0.14% 28.28%
Bushi Str 9, Dex 8, Con 8 52.02% 99.98%
Kensai Str 12, Wis 12, Dex 14 2.28% 80.91%
Monk Str 15, Wis 15, Dex 15, Con 11 0.04% 13.63%
Ninja-Bushi Str 9, Int 15, Dex 14, Con 8, Cha 14 0.15% 34.54%
Ninja-Sohei Str 13, Int 15, Wis 12, Dex 14, Con 10, Cha 14 0.01% 10.07%
Ninja-Wu Jen Int 15, Dex 14, Cha 14 0.24% 35.16%
Ninja-Yakuza Str 11, Int 15, Dex 15, Cha 16 0.02% 12.63%
Samurai Str 13, Int 14, Wis 13, Con 13 0.28% 31.98%
Shukenja Str 9, Wis 12, Con 9 20.57% 99.54%
Sohei Str 13, Wis 12, Con 10 6.08% 95.23%
Wu Jen Int 13 25.93% 35.16%
Yakuza Str 11, Int 15, Dex 15, Cha 16 0.02% 12.63%

 

 advanced dungeons & dragons, second edition, 1989

Advanced Dungeons & Dragons Second Edition uses 3d6 in order as its default method to roll character attributes, but 4d6 Drop Lowest, Arranged to Taste, was listed as an alternate method that a lot of people seem to have used.

 

Class Min Stats 3d6 Straight 4d6 Drop Low, Arr.
Fighter Str 9 74.07% 100.00%
Paladin Str 12, Con 9, Wis 13, Cha 17 0.13% 27.05%
Ranger Str 13, Dex 13, Con 14, Wis 14 0.18% 30.55%
Mage Int 9 74.07% 100.00%
Hard Specialist Stat 16 *, Int 9 4.63% 56.76%
Easy Specialist Stat 15 **, Int 9 9.26% 79.43%
Cleric Wis 9 74.07% 100.00%
Druid Wis 12, Cha 15 3.47% 78.28%
Thief Dex 9 74.07% 100.00%
Bard Dex 12, Int 13, Cha 15 0.90% 68.90%

 

* = The “Hard Specialists” are the Diviner, Enchanter, Illusionist, Invoker, and Necromancer.

 

** = The “Easy Specialists” are the Abjurer, Summoner, and Transmuter.

 

what have we learned?

First: that knowledge of calculus does not survive fifteen years of total disuse.

Second: wow, no wonder people like 4d6 Drop Lowest, Arranged!  The odds of playing a 2e Paladin jump from barely one-in-a-thousand to about one-in-four.

Third: 4d6 Drop Lowest, Arranged works on a “generosity curve,” for lack of a better term.  Slightly less than 60% of characters using 3d6 in order qualify to play a Fighter in 1e, but using 4d6 Drop Lowest, Arranged this basically hits 100%.  That’s a 66% improvement in the odds to qualify.  But the 2e Bard, who occurs just under 1% of the time using 3d6 straight, is about 7000% more likely using 4d6 Drop Lowest, Arranged.  And the freakish Unearthed Arcana Paladin, who occurs in 2 out of a million characters using 3d6 straight, occurs roughly 8900 times in a million using 4d6 Drop Lowest, Arranged–becoming 445,000% more likely.  There’s a reason for this!  But I am now too dumb about math to understand why!

Fourth: the UA Paladin is still the hardest class to qualify for in terms of straight-up stats, but the 1e Bard is only twice as likely, and requires you to earn 28,000 XP before you can even show up for Bard College.  I think that’s got to be a huge filter, easily making the class 10 to 20 times harder to qualify for than stats alone would suggest.

Fifth: in the earlier blog post, it really looked like people back in the day had to cheat like crazy to qualify for some of those hard-to-reach classes.  That’s much less likely using 4d6 Drop Lowest, Arranged.  Whether people still cheated on stat rolls or not, who can say. I sure did as a  kid, but we were using 3d6 in order.

 




Past Adventures of the Mule

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