This year’s Dave Arneson Memorial Gameday will be the third to be held in New York City, and the first to be celebrated on the day of Arneson’s birth, October 1. I don’t have much more to say about this yet – I just want to get the word out well ahead of time, instead of waiting for the last minute like I usually do.

Lushomon Canal. OMG that's a triceratops pulling a wagon.
Scenery we got; “Saving Serqu’s Sisters” will be the two drop cloths from the old ‘Islands of Death’ game from 2004, with all the jungle I can cram onto the table. Lots of bridges for movement, and we have to use the Mayan bookends I got from Dave Arneson; they’ll be the Lost Temple of the Nameless Ones, which is a joke based on Prof. Barker’s SF fanclub in the 1940’s. (Memo to self; buy some FFG Cthullus for the temple; it’ll look nicer, and they’ll be happy.)The second table will be the Lushomon Canal game from the first DLA MMM event three years ago; use some of the blank drop cloths from stock, and the 30 yards of light blue vinyl table cloth for the canal – we can eat our pizzas on it, as it wipes off and we have some very sloppy eaters. Use the ‘temperate’ scenery sets, and use the Sakbe road from the Battle of Anch’ke terrain set as a backdrop; it plays no part in the game itself, but looks cool as all get-out and will help get people interested. (It did.)Forces:“Sisters” gets all the Hlutrgu and their nasty little coracles. The humans get two larger galleys from the collection with larger contingents of troops, and we add the pirate fleet of three ships and a longboat for Harchar’s four henchpersons. Total, seven players minimum. Each boat or ship gets as many figures as it’ll hold, and we learned last time that the humans barely held their own so we add archers to the troops. We also add the two sisters as a player, because I have twin sister figures (the two Pathfinder “Seoni” figures) and giving the rest of the players a mobile objective with hidden movement will add to the challenge. The sisters get three chits, only one of which is actually them; the other two will give the rest of the players fits as they chase noises in the jungle.Total forces, spread amongst eight players:Sisters [one player] – derelict boat, two figures; goal, get saved by the Tsolyani and not killed.Tsolyani [one player] – medium galley with 10 pikemen, 10 pikemen with bows, eight officers, one standard-bearer, one trumpeter; goal, save the sisters and arrest Harchar.Salarvyani [one player] – medium galley, 10 infantry, 10 archers, five officers, one standard-bearer, one trumpeter; goal, rescue sisters (ransom money!) and arrest Harchar (reward money!)Pirate Fleet [four players] – three small ships, one longboat; 20 marines, 20 sailors, four mates, one captain; goal, rescue sisters (ransom money!), keep Harchar out of the hands of law and order.Hlutrgu – [one player, expanded to three to get late arrivals into the game] – eight coracles, 80 Hlutrgu; goal, kill all the humans that they can, sacrifice the sisters to the Nameless Ones at their Lost Temple.“Canal” gets all the boats we have left, with a mix of mercenaries, pirates, and possible targets for piracy. And the River Police, who never seem to do much but always seem to get a lot of money in the course of the game.Total forces, spread amongst six or seven players:River Police – [one player] – small galley, six officers of the law; goal, get rich.Vriddi Pleasure Barge [one player] – towed barge, rich folks; goal, don’t get kidnapped for ransom.Temple of Dilinala – [one player] – medium merchant ship, ten Temple Guards disguised as dancing girls; goal, get off board with their valuable treasure.Mercenaries – [two separate players] – two small galleys, each with ten warriors; goal, get rich.Carolyn, the Pirate Queen of Butrus – [one player] – small galliot, ten warriors; goal, get rich.Malia, the Pirate Princess – [one player] – small merchant ship, twelve warriors cleverly disguised as dancing girls; goal, get rich.Now, the intelligent reader will note that an Opportunity for Considerable Confusion exists here; you’d be right, and that’s part of the charm of doing a game like this. It keeps things fun for the players when a) they board the ship full of helpless dancing girls, who pull out weapons and cut them to ribbons, and b) it’s the wrong ship full of helpless dancing girls who pull out weapons and cut them to ribbons.(And yes, this kind of thing does take a lot of miniatures to pull off. We happen to have some 4,600 little lead people in the Aethervox collection, so we can do two boatloads of helpless dancing girls who happen to be fanatical warriors all armed to the teeth.)That’s the set up. Pick a card at random, roll for move-counter-move, and we’re off on game turn one. Please feel free to ask more questions about all this; it’s what I’m here for…
Planning for the next one, the Fourth Annual, is already starting; several of the folks at this year’s event have very kindly offered to do the spadework for next year, and I think it’ll be something Dave would be proud of. More on that, too, as we get things put together!
What People Say to the Mule