I doubt it’s news to anyone reading this blog that Wizards of the Coast is reprinting the classic TSR board game Dungeon!
For those not familiar with the game, which first came out at the dawn of D&D in ’75, it’s a straightforward old American-style boardgame just dripping with old-school flavor. Players send colorful pawns representing various Chainmail-type characters (an elf, wizard, hero and superhero — note how we’ve got PCs of different experience levels adventuring together!) into the depths of a dungeon full of traps and secret doors. There they draw cards representing monsters encountered, roll dice to defeat them and draw treasure cards. Magic item cards help your PC win fights or explore more efficiently, but it’s monetary treasure which helps you win — you need treasures of a high enough GP value, and you need to escape with them alive!
It’s amazing how well the gameplay lines up with the OSR playstyle. Killing monsters is fun, but taking their wealth is the only thing that really matters. And while the PCs don’t form a party — you’re in competition with the other players — dealing with other PCs is reminiscent of dealing with rival adventuring parties or active dungeon factions in old-school Caves of Chaos-type play, where you watch NPCs fight each other and hope to swoop in on the weakened victor to make an easy score.
What really appeals to me about the WotC re-release is the price. Whereas other companies’ recent re-releases of classic 70s and 80s games, like Steve Jackson’s OGRE and Games Workshop’s Talisman, had hefty three-digit price tags, the new Dungeon! reprint is listed as a cool $19.99. This looks like a serious effort to market the game for a new generation of kids, rather than as a cash-grab from nostalgic fortysomethings. I hope this works; Dungeon! can’t compete with today’s best Euro-style boardgames for quality of play, but it’s head and shoulders above its “classic” American competitors like Monopoly or Sorry! or what-have-you. It’d be nice to buy a few copies for my various nephews… maybe it’d encourage them to play D&D with their uncles when they’re older.