Readers of the Mule may wish to check out a series of posts I’m doing at the Adventurer Conqueror King blog. These mini-essays appear over there because they grow directly out of my experience wrestling with revamping legacy D&D procedural generation systems like wandering monsters and treasure types for the ACKS system, but I often find myself linking back here because they also continue conversations we’ve had like
- why the Citadel of Defenseless Babies – the fabled goal of all adventurers seeking profit with no risk, which is to our murder-hobos what the Big Rock Candy Mountain is to ordinary hobos – is specifically comprised of dwarven babies
- why giving XP for gold is important (see also: murder-hobos)
- how unintended consequences, like fetishizing balance, arose out of decisions made by WotC designers in the course of overhauling legacy systems – something constantly on our minds as we work on ACKS
- wonky analysis of the mathematical underpinnings of Basic/Expert D&D, or at least reporting on what happens when you get actual mathematicians like Delta on the scent of these problems
- how to fill in the gaps left in older editions of D&D without reducing their flexibility for individual takes on the material
Also there are many excellent posts by people successfully overcoming the disadvantage of not being me, including insightful analysis by ACKS lead designer Alex Macris and art by Ryan Browning like the awesome griffon above. If you read the Mule via Google Reader or similar subscription service and you haven’t added the Autarch blog’s RSS feed, what are you waiting for?